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#1
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Everyone in chardok expected the aoe groups to die eventually either with the chardok 2.0 revamp or changes to agro with invulnerability (da/db).
http://www.tski.co.jp/baldio/patch/20010627.html This artificial cap on the number of mobs affected by ae spells is sloppy as shit. It affects various other encounters on the server like CT/tunare. It is also a significant nerf to wizards/mages. Whatever, at least it opens up another xp zone to low 50's other than KC. | ||
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#2
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Give me a single example of a non aoe class being able to put out even close to as much damage as a wizard aoe'ing 25 mobs. Give me an example of anything but a bard soloing 25 xp giving mobs at once.
A GOOD server is one that fixes things that need fixed. If you want to deal will the "it wasn't that way at x time period" crowd please go spend a week on Uthgard(daoc freeshard). All of the horrible balance issues at their target patch level basically ruin the game. When 80% of the payer base threaten to leave the only dev answer is "it wasn't 1.65." Custom changes are needed when something is negatively effecting a majority of the player base. TBH I'd like to be a stronger punishment system in effect for people that constantly train mobs. I'd be willing to bet 9/10 of my deaths have come from some soloing nut job Bard or Iksar monk. | ||
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#3
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"I'd like to see" rather.
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#4
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Quote:
__________________
Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | |||
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#5
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Quote:
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#6
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Can someone record the next Cazic Thule spawn?
Cant wait to see how the trash mobs are pulled. | ||
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#7
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Quote:
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#8
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Quote:
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