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  #1  
Old 08-29-2016, 12:33 PM
koros koros is offline
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http://codepad.org/NjMM455H

From Rogean directly:

}
// Sep. 19, 2000 until Oct. 8, 2001, delay adjustments.
else if (RuleI(Combat,TwoHandedDmgBonus) == 2)
{
if (Weapon->Delay <= 27)
return (GetLevel() - 22) / 3; // Just 1h bonus + 1.

int32 base;
if (GetLevel() > 50)
base = ((GetLevel() - 7) / 3);
else
base = ((GetLevel() - 25) / 2);

if (Weapon->Delay <= 39)
return base;
else if (Weapon->Delay <= 42)
return base + 1;
else if (Weapon->Delay <= 44)
return base + 3;
else
return base + (Weapon->Delay - 31)/3;

Ok, so a 35 delay weapon has a 17 damage bonus at 60.

(31*2+17) / 35 = 2.257

I believe the duel wield skill check is (level + skill / 500), not 400. So it fires at 60% for rangers at 60.

so a 1:2 ratio weapon will add a .6 at 60 in the offhand.

Lammys = 2.09
Jade maces = 2.21
Woodsman = 2.256
Crescent Blades of Luclin + Winter's Fury = 2.39
Epics = 2.367 (not including haste and raw atk)

Make sense now?
Last edited by koros; 08-29-2016 at 12:35 PM..
  #2  
Old 08-29-2016, 04:13 PM
jpetrick jpetrick is offline
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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
I believe the duel wield skill check is (level + skill / 500), not 400. So it fires at 60% for rangers at 60.
How certain are you of this? I would need to redo a lot of my math on monk weapons if this is true. Which also would make 2handers way better (for monks) than almost any dual wield combination.
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  #3  
Old 08-29-2016, 04:25 PM
Kutsumo Kutsumo is offline
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Quote:
Originally Posted by jpetrick [You must be logged in to view images. Log in or Register.]
How certain are you of this? I would need to redo a lot of my math on monk weapons if this is true. Which also would make 2handers way better (for monks) than almost any dual wield combination.
Pretty sure he's right, some classes have a 500 divider and some classes have a 400 - possibly only Monk has 400.
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  #4  
Old 08-30-2016, 05:37 AM
demokatt demokatt is offline
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Posts: 577
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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
http://codepad.org/NjMM455H

From Rogean directly:

}
// Sep. 19, 2000 until Oct. 8, 2001, delay adjustments.
else if (RuleI(Combat,TwoHandedDmgBonus) == 2)
{
if (Weapon->Delay <= 27)
return (GetLevel() - 22) / 3; // Just 1h bonus + 1.

int32 base;
if (GetLevel() > 50)
base = ((GetLevel() - 7) / 3);
else
base = ((GetLevel() - 25) / 2);

if (Weapon->Delay <= 39)
return base;
else if (Weapon->Delay <= 42)
return base + 1;
else if (Weapon->Delay <= 44)
return base + 3;
else
return base + (Weapon->Delay - 31)/3;

Ok, so a 35 delay weapon has a 17 damage bonus at 60.

(31*2+17) / 35 = 2.257

I believe the duel wield skill check is (level + skill / 500), not 400. So it fires at 60% for rangers at 60.

so a 1:2 ratio weapon will add a .6 at 60 in the offhand.

Lammys = 2.09
Jade maces = 2.21
Woodsman = 2.256
Crescent Blades of Luclin + Winter's Fury = 2.39
Epics = 2.367 (not including haste and raw atk)

Make sense now?
Yes thanks, I was way off in my calculations - wrong weapon and forgot to remove damage bonus on offhand :-)

I think I keep the lammys anyway since I like the stats compared to woodsman, +12 STR, + 12 STA and +40 HP is more worth it imo than 0,166 better ratio and it looks cooler than the old stick I have had for 50 levels :-)

I could switch to two Defiance though, I wonder if 20 AC is better than 12 STA + 40 HP? Also get +16 DEX, could be good for getting more crits on the arrow :-)
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