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  #1  
Old 08-28-2016, 01:46 AM
Sorn Sorn is offline
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Quote:
Originally Posted by LordRayken [You must be logged in to view images. Log in or Register.]
Right, but there are no Gnome Clerics. Scientists of... Light? Life?
Bro do you even classic

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  #2  
Old 08-28-2016, 01:50 AM
LordRayken LordRayken is offline
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Quote:
Originally Posted by Sorn [You must be logged in to view images. Log in or Register.]
Bro do you even classic

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Barely.

I was only 44 during live on a single Wood Elf Druid from the period of 99 to like 2003.

Edit: edited my previous post
  #3  
Old 08-29-2016, 10:57 AM
Bummey Bummey is offline
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Quote:
Originally Posted by LordRayken [You must be logged in to view images. Log in or Register.]
Right, but there are no Gnome Clerics. Scientists of... Light? Life?

Sinzan Zizi is the most classic

https://www.youtube.com/watch?v=QR5y_VpHp8o

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Originally Posted by rollin5k [You must be logged in to view images. Log in or Register.]
Barbarians shouldn't be rogues.
fully agree
Last edited by Bummey; 08-29-2016 at 10:59 AM..
  #4  
Old 08-29-2016, 04:52 PM
maskedmelon maskedmelon is offline
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Artificial prohibitions on player choice are stupid. All hard race-class restrictions should be removed and replaced with meaningful in-game obstacles like the absence of trainers and lower starting factions for culturally unacceptable classes in starting cities. Could also be implemented as a class change system with the same elements. Lots of ways to do it and have it make sense rather than: THE LAWS OF THE UNIVERSE PRECLUDE THE POSSIBILITY OF ERUDITE BARDS, GNOME MONKS AND OGRE DRUIDS.
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  #5  
Old 08-29-2016, 06:52 PM
LordRayken LordRayken is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Artificial prohibitions on player choice are stupid. All hard race-class restrictions should be removed and replaced with meaningful in-game obstacles like the absence of trainers and lower starting factions for culturally unacceptable classes in starting cities. Could also be implemented as a class change system with the same elements. Lots of ways to do it and have it make sense rather than: THE LAWS OF THE UNIVERSE PRECLUDE THE POSSIBILITY OF ERUDITE BARDS, GNOME MONKS AND OGRE DRUIDS.
I think class restrictions should be lifted for very select choices.

Of course, I also think it would be neat if Vah Shir were added in, but spawned in human cities or something, but that'll never happen.
  #6  
Old 08-29-2016, 08:27 PM
Borak Borak is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Artificial prohibitions on player choice are stupid. All hard race-class restrictions should be removed and replaced with meaningful in-game obstacles like the absence of trainers and lower starting factions for culturally unacceptable classes in starting cities. Could also be implemented as a class change system with the same elements. Lots of ways to do it and have it make sense rather than: THE LAWS OF THE UNIVERSE PRECLUDE THE POSSIBILITY OF ERUDITE BARDS, GNOME MONKS AND OGRE DRUIDS.
I never understood why erudites were excluded from being bards. Complex music (i.e. requiring a symphony orchestra of close to 100 musicians) is a sign of an advanced society. If anything, erudites would have a wider range of string instruments, i.e. violin, bass, harp, etc. You can probably throw high elves into this equation.

While we're at it, let the happy halflings play their mandolins, ukuleles, piccolos and steel drums to their hearts' content.
  #7  
Old 08-28-2016, 02:06 AM
drelk001 drelk001 is offline
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Troll necromancer would be cool. But why can a barb be a rogue. And even a dark elf ranger. Drizzt was a ranger lol
  #8  
Old 08-28-2016, 02:20 AM
Jimjam Jimjam is offline
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I think dark elf ranger might have been added to live eventually.

I think it was a shame when they added Serpent's Spine they didn't add race/class combinations (as some combos only make sense being prohibited due to the culture of the PC starter city, like iksar rogue which exist as NPC not PC in Kunark).
  #9  
Old 08-28-2016, 03:03 AM
LordRayken LordRayken is offline
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Troll Necromancer probably doesn't work because of the intelligence, I guess.
  #10  
Old 08-28-2016, 03:08 AM
drelk001 drelk001 is offline
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yeah... but lore wise, plus later on, didnt they stay with the dark elves for a while?
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