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Old 08-16-2016, 01:03 PM
EQBallzz EQBallzz is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
You shouldn't be any less accurate with the IFS than any other weapon.

The only thing I can think of is you started fighting mobs with better avoidance (higher level mobs) when you switched weapon, or you lost an attack buff.

Haste isn't going to be any better or worse for an IFS than any other weapon as it is a straight + n% mod to your melee damage; if duel wielding was better than ifs before haste, it will be the same situation after.

Perhaps your attack is at a tipping point for accuracy, in which case it may be worth trying again with the IFS when you are max skill and see if you do any better.

You are right that it is better to compare the times it takes to kill mobs than other damage metrics.
I know the accuracy is the same with IFS as it is with DW weapons but when you miss with fast DW weapons the dmg loss is minimal and the weapon speed makes up for it. If you miss two or three swings with that slow 40 delay weapon you are doing no dmg for a long time. Over the course of a long fight it would probably average out but when killing things that should die fairly quickly it's a problem.

Not only was my time to kill noticeably worse with the IFS but I was getting the serious beat down to my health when using the IFS. Sort of a double whammy. I'll level up my 2h to max and try some different mobs to see if I see different results but I'm not too encouraged so far.

My thought was that a beefy 2h weapon would be a better all around weapon to level with since mobs with DS on them really hurt when using fast DW weapons but it seems I would have been better off going for an SoS to go with my JM and putting the plat saved towards an FBSS or SCHW. I guess it's not a total waste since I got a good deal on the IFS and it will be useful at some point but sucks to have to bank it after going broke to buy it. Ahh well. [You must be logged in to view images. Log in or Register.]
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  #2  
Old 08-16-2016, 01:10 PM
jolanar jolanar is offline
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Did you actually parse the damage? Trust me it just feels worse because it's a much slower weapon than most other monk weapons. The same DPS is there. You also get fewer ripostes when soloing which has a noticeable difference on the damage you take versus 1 handers, as well as your own ripostes doing way more damage, and you take less damage from damage shields than any other monk weapon.

And best of all it looks way cooler than that Cracked Staff Peacebringer.
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Old 08-16-2016, 01:26 PM
EQBallzz EQBallzz is offline
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Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
Did you actually parse the damage? Trust me it just feels worse because it's a much slower weapon than most other monk weapons. The same DPS is there. You also get fewer ripostes when soloing which has a noticeable difference on the damage you take versus 1 handers, as well as your own ripostes doing way more damage, and you take less damage from damage shields than any other monk weapon.

And best of all it looks way cooler than that Cracked Staff Peacebringer.
I didn't parse it but the TTK difference was striking..not to mention I was going down to 20-30% health on one mob using the IFS because it was taking so long to kill. Then mobs would run at low health and I would have to chase them down forever to get the kill (aggroing more stuff on me). Killing the same exact mobs with JM/trance and my health would only dip to 80% due to the much faster TTK and mobs would not run far after fleeing due to the faster dmg.

I don't doubt that the DPS potential is probably higher with the IFS but it doesn't seem to be performing as well on shorter fights...or maybe I'm just missing some other factor.
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Old 08-16-2016, 01:35 PM
jolanar jolanar is offline
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Quote:
Originally Posted by EQBallzz [You must be logged in to view images. Log in or Register.]
I didn't parse it but the TTK difference was striking..not to mention I was going down to 20-30% health on one mob using the IFS because it was taking so long to kill. Then mobs would run at low health and I would have to chase them down forever to get the kill (aggroing more stuff on me). Killing the same exact mobs with JM/trance and my health would only dip to 80% due to the much faster TTK and mobs would not run far after fleeing due to the faster dmg.

I don't doubt that the DPS potential is probably higher with the IFS but it doesn't seem to be performing as well on shorter fights...or maybe I'm just missing some other factor.
Are you below level 30? There is a damage cap that limits the ifs prior to that.
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Old 08-16-2016, 01:48 PM
EQBallzz EQBallzz is offline
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Quote:
Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
Are you below level 30? There is a damage cap that limits the ifs prior to that.
Nope. Level 40. Anyone know of a good parser to use? I use GINA for buff overlays but don't think it can be used to parse dps.
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  #6  
Old 08-16-2016, 05:30 PM
Gain Gain is offline
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Quote:
Originally Posted by EQBallzz [You must be logged in to view images. Log in or Register.]
Nope. Level 40. Anyone know of a good parser to use? I use GINA for buff overlays but don't think it can be used to parse dps.
I use EQ watcher to parse my dps.
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Old 08-17-2016, 02:02 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by EQBallzz [You must be logged in to view images. Log in or Register.]
I didn't parse it but the TTK difference was striking..not to mention I was going down to 20-30% health on one mob using the IFS because it was taking so long to kill. Then mobs would run at low health and I would have to chase them down forever to get the kill (aggroing more stuff on me). Killing the same exact mobs with JM/trance and my health would only dip to 80% due to the much faster TTK and mobs would not run far after fleeing due to the faster dmg.

I don't doubt that the DPS potential is probably higher with the IFS but it doesn't seem to be performing as well on shorter fights...or maybe I'm just missing some other factor.
You need to kill things round the corner from similar factioned enemies so they don't run. If things do run don't forget to disengage attack, hit sneak, then start attacking again. That way you can avoid a lot of extra aggro.

As a monk you have excellent h2h damage, so don't forget to unequip/requip your 2hs quickly between swings to allow your offhand a chance to cycle!

Also don't forget you can bandage while fighting, you just have to /stand as the ducking prevents you from being able to autoattack.
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