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Old 07-14-2016, 11:57 PM
Ahldagor Ahldagor is offline
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Originally Posted by R Flair [You must be logged in to view images. Log in or Register.]
Game simply wasn't designed to exist in a static state for as long as it has. 5 years of Kunark or whatever took its toll.

The game was meant to be hard. Every time I create a new character I have to actively turn people away from giving me shit when they see me rocking cured silk and the like. Still, finding 5 other people to group with that are militant about playing the game without external help seems to be all but impossible.

MMOs should 100% have a persistent world, but to successfully accomplish that there must be systems in effect to combat mudflation and keep the economy healthy. Those systems largely did not exist in classic EQ.
New server with Kunark and Velious in place and 50% exp?
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Old 07-15-2016, 12:03 AM
R Flair R Flair is offline
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Originally Posted by Ahldagor [You must be logged in to view images. Log in or Register.]
New server with Kunark and Velious in place and 50% exp?
I think it should start without any expansions. Pure vanilla, classic xp rates. New server should last 1.5-2 years, in three phases > vanilla > kunark > Velious > transfer character's to persistent server, start over again.

People can still have their ssdd p99 experience on the persistent server, but the true classic experience will be on the new servers following a proper EQ timeline.
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Old 07-15-2016, 12:32 AM
Daywolf Daywolf is offline
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New server should last 1.5-2 years
meh too quick. They even mentioned considering a slow progression for it. For some, summer off from school and 12hr+ days in EQ are long over. Should be enough time to level a couple characters at a casual speed. Even 1.5 someone with time to kill might struggle just gearing one char with the best. Agreed though, starting from the old world, no doubt. imo best part of the game.
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Old 07-15-2016, 01:00 AM
R Flair R Flair is offline
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Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
meh too quick. They even mentioned considering a slow progression for it. For some, summer off from school and 12hr+ days in EQ are long over. Should be enough time to level a couple characters at a casual speed. Even 1.5 someone with time to kill might struggle just gearing one char with the best. Agreed though, starting from the old world, no doubt. imo best part of the game.
Ya 2 years might be about right, but no longer. I mean the time between live launch when people knew absolutely nothing and the end of velious was only 2.5 years.
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Old 07-15-2016, 02:01 AM
Daywolf Daywolf is offline
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Ya 2 years might be about right, but no longer. I mean the time between live launch when people knew absolutely nothing and the end of velious was only 2.5 years.
So you would want it to be even more time demanding/faster than live was? Sorry, I don't think there are as many hard-core (time-wise) players as you might think. A few years at least. And that's likely what they will be doing from what was mentioned, if they do anything. Sure people know the grind paths better, but really doesn't change much, apart from hard-core raiding for those racing to the cap etc. Most aren't that.
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Old 07-15-2016, 02:10 AM
R Flair R Flair is offline
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Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
So you would want it to be even more time demanding/faster than live was? Sorry, I don't think there are as many hard-core (time-wise) players as you might think. A few years at least. And that's likely what they will be doing from what was mentioned, if they do anything. Sure people know the grind paths better, but really doesn't change much, apart from hard-core raiding for those racing to the cap etc. Most aren't that.
Did you play on either of these servers when they launched? Hundreds of people were max level in just a couple months. Even playing extremely casually, it doesn't take 9 months to hit level 50 with the greater knowledge and player skill that exists today.

I don't think it would be wise to expect a 20 year old emulated EQ server to sit in the same content for an extended period of time. People who want that experience could choose to play on the persistent server.

Alternatively, they could offer a server with a slower and one with an accelerated timeline. I personally believe they could easily draw 1k+ on both.
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  #7  
Old 07-15-2016, 02:23 AM
Daywolf Daywolf is offline
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Originally Posted by R Flair [You must be logged in to view images. Log in or Register.]
Did you play on either of these servers when they launched? Hundreds of people were max level in just a couple months. Even playing extremely casually, it doesn't take 9 months to hit level 50 with the greater knowledge and player skill that exists today.

I don't think it would be wise to expect a 20 year old emulated EQ server to sit in the same content for an extended period of time. People who want that experience could choose to play on the persistent server.

Alternatively, they could offer a server with a slower and one with an accelerated timeline. I personally believe they could easily draw 1k+ on both.
Oh wait, I remember you, weren't you like 15-16 years old? Excuse me if I'm mistaken, somewhere around there. Yeah the hard-core-time demand can be brutal on most adults. I remember early EQ during the summers (I still miss that original client [You must be logged in to view images. Log in or Register.] ), was just so flooded with teens like 24/7. Then when school was back in session, they all about vanished, way more vanished than the adults hehe.

Anyway, doesn't matter what you or I want, it's more what staff wants. And from what was said in forums a couple years back, it'll likely be a slower progression if not standard. I totally agree with them on that.
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