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#1
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Quote:
2: Clarity is better than call of bones(lvl 34 -hp/+mana self buff) imo, since it doesn't drain hp and it provides the same amount of mana regen. Only at 49+ does lich trump clarity. 3: Mage/Necro has a ton of power with the 2 pets and can brute force its way through 1-50 and maybe into Kunark?. Mage can heal his pet, necro can lifeflow it in dungeons, while outdoors, the necro can disease cloud and darkness and kite the mobs all day while the 2 pets beat on it. 4: Enchanter/necro works well too. You can't go wrong with 2 pet classes. [You must be logged in to view images. Log in or Register.] | |||
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#2
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Sham > Enc > Mage > Cleric.
Regrowth + Torp are just silly OP'd on both the shaman and when put on the necros. Probably every necros first goal in kunark is making friends with a shaman they can stand for hours on end. Esp starting out, getting SOW at level 9 will make necro / shaman shine. Enchanter is very useful too, CC and non-los lull always nice.. Haste and clarity as well is nice between 29-34 for the necro. Enchanter pets are actually really solid tanks at low levels, despite their control issues. And come kunark any group is better with an enchanter, so ENC/NEC is a solid backbone for any group. Mage and necro can split just about anything with feign pull, lull, root, etc.. a much better dungeon crawl duo than ppl give them credit for. mage damage shield adds a ton of free dps and with pet taunt off the necro can focus on tappin mobs and helping heal the mage pet for 0 downtime, like ever. Cleric and necro does just fine.. Cleric can fear saving necro mana, heals and buffs are always solid, and remember cleric lull is awesome for splitting camps, plus clerics can root/park CC at early levels.. And of course this combo does splendid vs undead... the real bonus is cleric allows the necro to do live mobs + dungeons too, with lulls and roots and fears, etc. | ||
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#3
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What bubbles said for the order.
However, everyone likes to yap about torpor. And yeah, it IS awesome. But so is c2, and no one ever hypes enchanters up for people by mentioning c2 but not the other, even better stuff enchanters can do. Sham slows are amazing. They have mana-free dps (pet). They have a DPS style that works well with necros (moar dots!). Canni gives them better mana regen than a cle or mage paired with the necro would have, so helps keep the workload more even between the two. Malo isn't a huge deal usually but it certainly doesn't hurt. Etc. | ||
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#4
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As a shaman, duo'in with a necro is kinda meh. necro+enchanter seems really strong.
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