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#1
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Found my notes,
As an Innoruuk worshipping Troll, with some very minor faction work (killing sarnaks) done beforehand: Roughly 600 turn ins (2,400 bone chips) to get from Scowling to Dubious with troopers At 1070 turn-ins (4,280 bone chips) I was apprehensive with troopers At 1187 turn-ins (4,748 bone chips) I was indifferent to troopers but still threatening to crusaders. Shamans were apprehensive or indiff, Monks were apprehensive, SKs were threatening, Necroes were scowls, merchants were dubious.
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#2
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Maybe it's obvious.. but what are some of the major reasons to get faction up in cabilis? Just to generally be able to bank/shop somewhere on the kunark continent? Thanks in advance for answers to my question
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#3
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Quote:
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Gorek Stormborn - Ogre Shaman
Darian J'Narus - Dark Elf Heretic "Thou speak'st aright; I am that merry wanderer of the night." | |||
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#4
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The reason I raised the Cabilis factions was for fun and roleplay. You don't run into too many half-elves in Neriak, Grobb, Oggok, or Cabilis. Other than that, the banking/selling is nice for convenience, especially for Evils as Darian noted. There's also a couple of quest lines like the Monk shackles or the Shamen cudgels that are cool, but I'm not sure if they were in at Kunark launch.
I'd say For 99% of the playerbase, it's probably not worth the effort. | ||
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