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#1
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Quote:
As far as implementing eq-related things goes, I've always thought that single player RPG's could benefit from a sort of "aggro" system. In most classic games, enemies randomly hit your party members, which I don't think is terribly realistic. If you had a custom battle system it would be relatively easy to program it so that party members who've pissed off the enemy more would be more likely targets. I have other ideas, but I'd rather not open them to ridicule.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#2
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Quote:
I have actually thought about something like that. For example, in Dragon Quest 9, there is a hidden system in the backround during battles that makes monsters either aggro on certain characters, or become enthralled by them (like if you wear a skirt on a female character, that enthralled chance becomes higher). I was thinking about having just a simple taunt skill that has a chance to make the monster attack only that character for a few rounds. | |||
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