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#1
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Are you slowing the mobs? If you're not they will chew through your summon pet.
use this: http://wiki.project1999.com/Languid_Pace Also make sure your pet is hasted. use this: http://wiki.project1999.com/Quickness East Karana is the #1 spot for enchanters at the level 17 range. You wont even need a pet if you know what to do.
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#2
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Here's my solo with pet routine, pull with tash let mob hit my rune shield pet usually has a couple hits and taunt in. We he has aggo I slow, then dot mob, med until mob is 25-20% then dd. Pet has quickness, strength and mist. I've not had any trouble with blues or whites. Yellows wreck my pet. It just doesn't seem very mana efficient.
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#3
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I'd skip the dot all together.
as far as the rest i usually just risked it and pulled with a slow. the first thing to cause agro on a mob is only 1 point of agro so it will literally turn to your pet after the first attack. The major issue of your efficiency is the white/yellow mobs. the exp they give versus a dark blue is not worth the extra effort. follow the suggestions and find an area with plentiful dark blues. It's also good to keep in mind that enchanters as a whole are pretty much terrible until level 29. After that things change drastically. Before that is just hanging in there. Level 29 brings you clarity, a better and more efficient haste spell, and a damage shield that is really good for the level. it changes the game. | ||
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Last edited by -Catherin-; 06-01-2016 at 04:06 PM..
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