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  #1  
Old 05-29-2016, 08:55 PM
Colgate Colgate is offline
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Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Whole lot of bitter opinion babble if I say so myself.
can you actually explain how teams would make everquest pvp better and not worse by introducing things like crossteaming and class/race imbalance?
  #2  
Old 05-29-2016, 09:18 PM
Stasis01 Stasis01 is offline
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Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
can you actually explain how teams would make everquest pvp better and not worse by introducing things like crossteaming and class/race imbalance?
Yes new players would automatically be allied to half the server ideally, but probably at least allied to some decent % of the population, making it more attractive to grp/form relationships and play with other players since they are your team mates and not just some dude who can help/fuck you over.

Really the only players we need to consider are potential new players, and creating a decent non raid scene PVP environment - which TZ was.

Also hardcode teams.
  #3  
Old 05-29-2016, 11:58 PM
Jah Jah is offline
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Join Date: Apr 2016
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Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Really the only players we need to consider are potential new players, and creating a decent non raid scene PVP environment
Also hardcode teams.
If this was your interest you would follow alongside of Andain. Start threads that encourage the spread of information to assist new people joining the server, be an active participant in new players that come to the server with assistance INSTEAD of telling them to reroll clerics warriors, rogues: promising them pixel packages and City of Mist powerlevels when they join guild < zerg >
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