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Old 02-21-2011, 11:13 AM
Ralexia Ralexia is offline
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Feign Death will change. Currently, when a monk(or sk, or necro) successfully FD's, every mob forgets about him 100% of the time. Once the FD nerf occurs, mobs above lvl 32(I think) will forget about the monk only a small percent of the time. Instead, they'll reaggro the monk when he stands up unless they have returned to their spawn point or a certain amount of time has passed. This makes pulling easier at times and harder at other times.
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Old 02-21-2011, 11:23 AM
Savok Savok is offline
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Originally Posted by Ralexia [You must be logged in to view images. Log in or Register.]
Feign Death will change. Currently, when a monk(or sk, or necro) successfully FD's, every mob forgets about him 100% of the time. Once the FD nerf occurs, mobs above lvl 32(I think) will forget about the monk only a small percent of the time. Instead, they'll reaggro the monk when he stands up unless they have returned to their spawn point or a certain amount of time has passed. This makes pulling easier at times and harder at other times.
Level 35.
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Old 02-21-2011, 11:42 AM
runlvlzero runlvlzero is offline
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Are they also removing XP penalties with kunark or is that patch waiting a month or two? (or was that not kunark)... I know hybrids had a bunch of spell changes and mana pool changes in kunark...
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Old 02-21-2011, 07:23 PM
Torqumada286 Torqumada286 is offline
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Quote:
Originally Posted by Ralexia [You must be logged in to view images. Log in or Register.]
Feign Death will change. Currently, when a monk(or sk, or necro) successfully FD's, every mob forgets about him 100% of the time. Once the FD nerf occurs, mobs above lvl 32(I think) will forget about the monk only a small percent of the time. Instead, they'll reaggro the monk when he stands up unless they have returned to their spawn point or a certain amount of time has passed. This makes pulling easier at times and harder at other times.
I'm pretty sure that was changed before Kunark, in the fall of 1999. There was a big Monk sit in on one of the servers in like October of 1999 due to the changes to FD. I was working that day, so I wasn't able to attend. Smed showed up as a giant gnome to talk to everyone. There were some tweaks after that, which involve the 35th level cutoff due to the input from the monk community, but the main change was months before Kunark came out. That may be what the server is using now, because there wasn't a "Your enemies have forgotten" you message in classic live EQ.

Edit: I'm off a little on my timeline. The changes went live December 1st., which is still 3 or 4 months before Kunark went live.

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Last edited by Torqumada286; 02-21-2011 at 07:41 PM..
  #5  
Old 02-21-2011, 09:52 PM
Brambletoe Brambletoe is offline
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Quote:
Originally Posted by Ralexia [You must be logged in to view images. Log in or Register.]
Feign Death will change. Currently, when a monk(or sk, or necro) successfully FD's, every mob forgets about him 100% of the time. Once the FD nerf occurs, mobs above lvl 32(I think) will forget about the monk only a small percent of the time. Instead, they'll reaggro the monk when he stands up unless they have returned to their spawn point or a certain amount of time has passed. This makes pulling easier at times and harder at other times.
Im curious how this would ever make pulling easier...
  #6  
Old 02-21-2011, 10:32 PM
Torqumada286 Torqumada286 is offline
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Originally Posted by Brambletoe [You must be logged in to view images. Log in or Register.]
Im curious how this would ever make pulling easier...
By timing things so mobs makes it back to their spawn points before the wanted target. If they are far enough apart, they don't aggro when the monk stands back up and you can get the single pull. It takes a little practice.

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  #7  
Old 02-21-2011, 10:59 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Brambletoe [You must be logged in to view images. Log in or Register.]
Im curious how this would ever make pulling easier...
If you play/have played a monk, it makes a lot of sense, but it's tough to perfectly explain.

The point of FD isn't to de-aggro everything. It's just to scramble the aggro up to see if you can manipulate mob behavior.

For example, One of the behaviors I recognized as a monk was if you pulled a group, FD'd, then let just one mob return to their spawn point and stand back up to re-aggro them all, as soon as you FD again, the one that returned to its spawn point will stand around while the others returned immediately. I found that to be a very useful trick that's harder in classic.
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