Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #331  
Old 05-02-2016, 06:41 PM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,793
Default

That's a good solution, not sure why I didn't think of that.
__________________
<Millenial Snowfkake Utopia>
  #332  
Old 05-02-2016, 06:52 PM
AzzarTheGod AzzarTheGod is offline
Planar Protector

AzzarTheGod's Avatar

Join Date: Jun 2015
Location: Sullon Zek
Posts: 7,760
Default

Quote:
Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
to clarify my second point, if we want a completely organic non-GM structured raid fight, it would like this:

No Variance

Damage racing each mob at the spawn point

Training each other

Nice and lazziez-faire for you all. I'll tell you one thing, there would be a guild emerging that makes us all look like disorganized casuals.
This. I'd want legalized trains to make this system work as best as possible though.
__________________
Kirban Manaburn / Speedd Haxx

PKer & Master Trainer and Terrorist of Sullon Zek
Kills: 1278, Deaths: 76, Killratio: 16.82
  #333  
Old 05-02-2016, 06:54 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,849
Default

Or you could make intentional training illegal? Maybe clear to mobs. I know that's radical thinking.
  #334  
Old 05-02-2016, 06:56 PM
Skew Skew is offline
Fire Giant


Join Date: Jan 2014
Posts: 727
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Or you could make intentional training illegal? Maybe clear to mobs. I know that's radical thinking.
You make one good point and one terrible point.
  #335  
Old 05-02-2016, 07:07 PM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Well you're a horrible person for publicly discussing that, but it should be fun to watch now.
was a real hot public topic when people were changing the skeleton model to default to human so to diminish the usefulness of amulets of necropotence

have seen much more extensive shit done with texture/model manipulation than that though
  #336  
Old 05-02-2016, 07:08 PM
jcr4990 jcr4990 is offline
Banned


Join Date: Aug 2013
Posts: 397
Default

Quote:
Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
My perspective as an Aftermath member (although my views aren't necessarily common):

There are a few reasons these things are different. First of all, its simply a fact that just about any lowbie zone or camp is quite possible to get a hold of for anyone willing to play this game regularly. It is also simply a fact that unless you are one of the most hardcore players on this server, the guild you start is hopeless against A/A. It probably would be anyway. So there is a practical difference between the two. One is a lot closer to the difficulty EQ was when we played it on live. This is what everyone "feels" is wrong with your statement when they read it.

Secondly, a lot of people don't realize how catered the server is to a particular play style, and it allows them to fall into falsely assuming that this is normal or intended somehow. What If me and my guild decided that we would camp the Fungi King and block everyone else that tried to? Every time one of us was ready to sleep, the other picks it up. People at first think "man, they'll wear out" but it just keeps going. Eventually people tell the GMs...what do they do? Welp, you can get added to a list. Where is the list for Dragons? Where are the FTE rules for fungi king? None of this shit is naturally occurring. It is created by the conditions the server staff puts in place.

Finally, these question devolve into "who did more work?" when it never had anything to do with the question "do most people find the raid scene fun?" or "does the raid scene look reasonable?" or "What should the rules be?"

Yes, we know some people are willing to put in a ton of work for this game. That's the problem. We know there are people willing to sell platinum for RL money, that's a problem so we ban RMT. You guys keep pretending there isn't a problem. But almost everyone who isn't currently in the midst of top end raiding (most these people have addiction issues) says this server is a fucking death trap and stay away. This is almost entirely due to the raid scene.
Totally agree with pretty much all of this. Maybe not EVERYONE in AM is a lost cause [You must be logged in to view images. Log in or Register.]
  #337  
Old 05-02-2016, 07:45 PM
JurisDictum JurisDictum is offline
Banned


Join Date: Apr 2013
Posts: 2,791
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Or you could make intentional training illegal? Maybe clear to mobs. I know that's radical thinking.
The reason they don't do that is because its impossible to enforce no leapfrogging. So we just end up with leapfrog 99. It wouldn't be a lot different than tracker FTEing except the rest of the guild is there to watch when it goes down (and has to clear to the mob).
  #338  
Old 05-02-2016, 07:54 PM
JurisDictum JurisDictum is offline
Banned


Join Date: Apr 2013
Posts: 2,791
Default

You could do a Lazziez-faire server without training. I'm sure there is some evidence somewhere the training generally was against the rules and punishable by GMs. You could even put in a 2 hour variance to avoid server crash issues.

I thought no one would want to play that server but w/e....maybe it would be better.
  #339  
Old 05-02-2016, 08:36 PM
bktroost bktroost is offline
Planar Protector

bktroost's Avatar

Join Date: Aug 2011
Posts: 1,211
Default

Quote:
Originally Posted by ArumTP [You must be logged in to view images. Log in or Register.]
So how did CSG do on ikitar this raid cycle?

Help my pixels are in jeopardy
We tried to clear and were wrecked by continual trains. Disoriented people not really helping our cause and causing some of our on wipes moving in and then more trains afterward. I have a few sets of 60 minute fraps with...my gosh the trains.

the worst part of ToV is the rez box/gate pot pulls so you can't figure out who is training whom and where its coming from.

Clearing is a really scary thing to do, both for the guild training (because of petitions) and the guild clearing, because we obviously lost the mob hard.
__________________
  #340  
Old 05-02-2016, 09:33 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

EQ simply wasn't designed for guilds to compete against each other. It's that simple.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:02 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.