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#1
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Quote:
Same setup instructions and notes as the wolf tool. You get to grapple with the raw names for animations since figuring out exactly what everything is isn't worth my time. Some hints: * C01 is kick * C02 is 1h pierce * C03 isn't listed because it's what we're replacing * C04 is 2hb poke * C05 is main hand swing * C06 is offhand swing * Other C## are the remaining Combat animations (punch, archery, etc) * D## are Damage animations (D05 is death) * S## are Social animations * T## are T...spell animations * L## are apparently movement related, assuming wolves are representative * O## and P##, who knows Could be some bugs in this tool, kept giving me trouble after successful tests. The edited file is backed up, though (as global4_chr.zae). Quote:
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Last edited by Zaela; 04-25-2016 at 10:40 PM..
Reason: grammar
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