Quote:
Originally Posted by Daldaen
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think our aggro code here is pretty solid.
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The problem right now is that debuffs and poisons give about 2x as much hate as they should. Not only does this skew the weapon selection (Willsapper actually generates more hate/s total than the SOD I believe) but correcting this would actually be a huge buff to warriors as Shamans/Enchanters could fire much earlier. It would also make mallets less important.
One of the things that continually boggles my mind is how this server has special bytecode to remove the compass but has hugely non-classic implementations for AC (softcap v hardcap) and threat, two of the most important mechanics for just about everything.