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  #1  
Old 04-10-2016, 02:07 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Droxx [You must be logged in to view images. Log in or Register.]
Is there a way to make this work anymore? With GlobalLoad being locked like the rest of the P1999 patch files, it yells at me and makes me change it back. [You must be logged in to view images. Log in or Register.]
This does not use globalload.txt. The zip file from the OP should still work.
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  #2  
Old 04-10-2016, 04:57 PM
maximum maximum is offline
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I started a rudimentary wiki article on this Patcher. It's less messy than a forum post--feel free to edit yourself:

http://wiki.project1999.com/Texture_Patcher
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Last edited by maximum; 04-10-2016 at 05:06 PM..
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  #3  
Old 07-24-2016, 08:44 AM
Starboy Starboy is offline
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Quote:
Originally Posted by maximum [You must be logged in to view images. Log in or Register.]
I started a rudimentary wiki article on this Patcher. It's less messy than a forum post--feel free to edit yourself:

http://wiki.project1999.com/Texture_Patcher
Does this patcher include the (semi-long standing) Barbarian horn issue? I mean, is it included in the file?
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  #4  
Old 10-15-2016, 06:12 AM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by maximum [You must be logged in to view images. Log in or Register.]
I started a rudimentary wiki article on this Patcher. It's less messy than a forum post--feel free to edit yourself:

http://wiki.project1999.com/Texture_Patcher

Quote:
Originally Posted by Starboy [You must be logged in to view images. Log in or Register.]
Does this patcher include the (semi-long standing) Barbarian horn issue? I mean, is it included in the file?
I've uploaded an updated version of the transparency patcher, which includes the goblin crown in permafrost fix and barbarian horns fix. Feel free to rehost: https://dl.dropboxusercontent.com/u/...ncypatcher.rar
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  #5  
Old 10-19-2016, 08:04 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
I've uploaded an updated version of the transparency patcher, which includes the goblin crown in permafrost fix and barbarian horns fix. Feel free to rehost: https://dl.dropboxusercontent.com/u/...ncypatcher.rar
New link: https://dl.dropboxusercontent.com/u/...ncypatcher.rar
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  #6  
Old 01-03-2017, 08:47 AM
paulgiamatti paulgiamatti is offline
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Fixed a couple things with the transparency patcher:
  • Wrote a process that deletes your current .old backups when you run patch_s3d_textures.bat - this was causing reversion issues in the case that you ran the batch multiple times. Basically, if you ran patch_s3d_textures.bat while .old backup files already existed, it would revert to and then apply the transpfix.exe changes to those instead of applying the changes to your current S3Ds. So now you can run it consecutively without losing your current S3Ds.
  • The Druushk/Cekenar/Lady Nevedaria wing changes to veeshan_chr.s3d were failing due to some undeclared files in patch_s3d_textures.bat - that's also been fixed.

New link: https://dl.dropboxusercontent.com/u/...ncypatcher.zip
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  #7  
Old 01-03-2017, 12:12 PM
Ropethunder Ropethunder is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Wrote a process that deletes your current .old backups when you run patch_s3d_textures.bat ... Basically, if you ran patch_s3d_textures.bat while .old backup files already existed, it would revert to and then apply the transpfix.exe changes to those instead of applying the changes to your current S3Ds.
This is how it's supposed to work. If you run the .bat file multiple times it first reverts all of the previous changes so that it doesn't patch the same texture twice. The tool doesn't know and can't know whether a texture has been patched previously and performing this operation on a texture more than once will have unexpected results.

Imagine I have a file with the following numbers:

Code:
00010001000
Now lets say that the texture patcher swaps the first '1' encountered to '2' and you get this:

Code:
00020001000
If you run the patcher on the same file without replacing it with the original then all of the number '1' get set to '2' instead of just the first one:

Code:
00020002000
To clarify: the patcher will definitely and absolutely do weird things to textures if you run it multiple times without reverting to the original first. That's what the .old is for.
Last edited by Ropethunder; 01-03-2017 at 12:15 PM..
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