![]() |
|
|
|
#1
|
||||
|
Quote:
yaw cept kunark was actually chill n fun expac. goog textures and lush environments, no gay wasteland to save developer time with poorly designed dungeons (massive shitholes with vaunted ceilings 100 feet high in every single meaningful zone so big you don't need any textures or have to design anything (TOV ITS JUST REALLY FUCKIN BIG MAN THERES DRAGONS HERE ITS SO FUCKING BIG WE DONT NEED ANY ART LOL!!!). skyshrine design was ok in theory but mobs and itemization was shit. concept was shit. level range also shit. implementation shit. waste of a possible seb 2.0. Kael drakkel, the one saving grace of Velious along with ring war and Dain. Icewell, completely wasted concept. Unfinished design, unused, not itemized. don't know what to tell you pal. kunark is a superior expac too much to list. Interesting zones like PoG were flawed design. PoG should have been a sister zone to PoM, as in, not a huge green field pit of 10000 mobs. Again, lazy, slothful, shit design.
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
|
|
||||
|
#2
|
||||
|
Quote:
| |||
|
|
||||
|
#3
|
|||
|
Alright TOV criticism probably not a good starting point at all when talking velious flaws. Esp for the year it was released. I get its unfair to put it up against post-classic era.
But if you compare it zone-for-zone to Kunark, it leaves much to be desired. They worked hard on that Necropolis zone in. I heard it was so hard to place those 4 traps at entrance they just said fuck it
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | ||
|
|
|||
|
#4
|
||||
|
Quote:
I think it was the progress eq took and ran with for all the xpacs 2 come. Even in luclin....vexthal?? Holy shit. Ssra was awesome and well built/scripted and when you finally got to kill emp sraa it felt goooooooog. But slapping 500k on raid mobs, making boring zones with 10,000 mobs and giving weapons 20% more dps seemed 2 ne the focus of eq after kunark. | |||
|
|
||||
![]() |
|
|