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  #61  
Old 03-31-2016, 03:34 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by NarcolepticLTD [You must be logged in to view images. Log in or Register.]
Wuoshi should spawn randomly at any rings/spires/circle in the game. 24 hour respawn. KoS to all, no faction.

OT hammers port you to that particular ring/spire/circle that day, regardless of her being dead or alive.
Hmmm.... OT hammers..... hmmm

How about create a new hammer that ports you into raid zones, and you can't port in until mob spawns.

So dragon X spawns. Entire raid then starts a-hammerin on each other. Greatly increase the variance on when a raid hammer procs. FTE becomes a function of the "luck o' the hammer."

Would make for some sweet screenshots.
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  #62  
Old 03-31-2016, 03:42 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
And yeah, I knew that Velious wasn't going to solve shit in terms of raid 'competition', but I think the staff is just tired of dealing with the raid mess (conveniently forgetting that they created it)...
Oh come on, Loraen. You really can't believe that the staff "created" the raid mess. The players created the mess.

Remember when Veeshan's Peak was not CSR and tons and tons of players argued that they wanted rules in there, especially Forceful Entry when they were losing to The Mystical Order. When the staff finally listened, the players still weren't happy and wanted more and more chartered rules or things to turn back to how they were before.

The players have always been the center of every problem on this server.
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  #63  
Old 03-31-2016, 05:53 PM
Raev Raev is offline
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Of course they did. The server has perhaps 1/5 of the content needed to keep everyone happy (it was 1/10 in Kunark). The staff could have made any number of changes: reducing the spawn time of raid mobs or giving tokens to do spawn them (sure, it's not classic, but neither is variance), improving the method of competition (simultaneous repops, maybe temporarily making zones PVP, /guildwar, etc), forcing a rotation, or even doing nothing. Most Classic mobs have no variance, so the players eventually would have worked out a rotation after the 50th Trakanon desynch with 500 players in the zone.

Instead they implemented variance, which gives raid targets to whoever is willing to sit there staring at the screen the longest and form massive multinational zergs to kill raid targets 24/7. The huge artificial timesinks of variance and dubious petitionquest directly poisoned the raid scene until everyone hates everyone else over that one time they kited/trained/otherwise broke some rule, probably intentionally because they figured people wouldn't be frapsing (plus it drives out the 'normal' people who just want to play the game).

This mess is 100% the staff's fault. The players are simply reacting to the situation they have created. If I had control over the situation I could clean things up within a month, easily.
Last edited by Raev; 03-31-2016 at 06:02 PM..
  #64  
Old 03-31-2016, 09:39 PM
Swish Swish is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
If I had control over the situation I could clean things up within a month, easily.
That's so easy to type, isn't it?
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  #65  
Old 03-31-2016, 10:29 PM
Raev Raev is offline
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Code up respawning 1/3 of the world at once with anti-campout code. Increase spawn times a bit, remove variance, and enforce as GM a rotation. Enforce PNP. It's really not rocket science. Which is why I say the raid scene is this way because the staff as a whole want it to be this way.

I know the staff put a huge amount of unpaid time into this server, and I'm very appreciative. I still like playing here. I'm a tracking/FTE scrub, so I just show up and occasionally (very occasionally!) loot things. And as stated earlier I don't get up for batphones. That leaves me free to putz around in Sirens Grotto or POM or wherever most of the time.
  #66  
Old 03-31-2016, 10:39 PM
Swish Swish is offline
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How many staff would this require? 10? 20? Players all required to install fraps?

When do people get to have fun? Better make some rules about it.
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  #67  
Old 03-31-2016, 11:05 PM
Cecily Cecily is offline
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Great question, Swish! Fun will be allowed 6pm to 10pm EST Mon-Fri, 9am to 12am Sat, and there will be no fun on Sunday.
  #68  
Old 03-31-2016, 11:07 PM
Raev Raev is offline
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I don't know how to respond to this. Your post has no logical connection to mine.

<shrug>
  #69  
Old 03-31-2016, 11:27 PM
Swish Swish is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
I don't know how to respond to this. Your post has no logical connection to mine.

<shrug>
Sure it does. You're demanding a highly policed server requiring so many volunteer hours it's borderline ridiculous.

It's a game.... (say that a few times and think about it for a moment)
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  #70  
Old 03-31-2016, 11:34 PM
Lune Lune is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Sure it does. You're demanding a highly policed server requiring so many volunteer hours it's borderline ridiculous.

It's a game.... (say that a few times and think about it for a moment)
So is American Football, and that shit is a multi-billion dollar industry that makes or breaks people's lives.

EQ emulators are no different; in basements across the world, literally dozens of elf enthusiasts feel powerful emotions over their dear pixels, spawning riveting tales of deceit, betrayal, companionship, and virginity that make for one of the best forum experiences in all the internet. Or at least it used to be when RNF was a thing.

Games are just symbolic conflict, and I'd say nearly 90% of human activity in the modern world is fueled by symbolic conflict. It's not just a game, it's the human condition n' shit
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