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#1
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The Hole.
Long and/or costly corpse runs Enemies everywhere Removal of the safety net of a point of no return without an evac and the feeling of a required druid or wizard when druids cant heal as well as clerics or nuke as well as wizards and wizards needing to sit on their butt 90% of the time One runner/too many snare resists can be the end of it all | ||
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#2
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#3
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I really dislike WW, I have about a 50% success rate getting where I'm trying to go without dying/gating. A close runner up is Sol A. Confusing, full of trains, some casters thrown in to annoy you, and that lava which can leave you in a bad way.
Also special shout out to Sirens Grotto with a criminally brutal zoneline. Move even one inch and you die, and if you die and need a rez you have to stand there for a minute before you can move during which time someone is liable to train you again.
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#4
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SolA is awesome. Probably my favourite zone to xp in at the appropriate level.
My least favourite zone has to be Dagnor's - no real reason to go there. | ||
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#5
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Last edited by Dacien; 02-22-2016 at 07:18 PM..
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