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  #1  
Old 02-22-2016, 04:17 AM
Jauna Jauna is offline
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Join Date: Nov 2013
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The Hole.
Long and/or costly corpse runs
Enemies everywhere
Removal of the safety net of a point of no return without an evac and the feeling of a required druid or wizard when druids cant heal as well as clerics or nuke as well as wizards and wizards needing to sit on their butt 90% of the time
One runner/too many snare resists can be the end of it all
  #2  
Old 02-22-2016, 09:38 AM
Rayzor84 Rayzor84 is offline
Sarnak


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Posts: 287
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Quote:
Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
The Hole.
Long and/or costly corpse runs
Enemies everywhere
Removal of the safety net of a point of no return without an evac and the feeling of a required druid or wizard when druids cant heal as well as clerics or nuke as well as wizards and wizards needing to sit on their butt 90% of the time
One runner/too many snare resists can be the end of it all
The hole is an awesome test of dungeon crawl ability as a chanter though. I lulled and finesse my way solo all the way down to the mushroom house for my chanter epic turn in mob. I almost made it but a named elemental came around the corner from the docks area and resisted my lull. The whole crawl was harrowing and alot of fun. I had to charm mobs to take out rock golems (sometimes sacrificing my pet and charming a second to find is the job).
  #3  
Old 02-22-2016, 06:07 PM
Expediency Expediency is offline
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Join Date: Aug 2015
Location: Druid rings
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I really dislike WW, I have about a 50% success rate getting where I'm trying to go without dying/gating. A close runner up is Sol A. Confusing, full of trains, some casters thrown in to annoy you, and that lava which can leave you in a bad way.

Also special shout out to Sirens Grotto with a criminally brutal zoneline. Move even one inch and you die, and if you die and need a rez you have to stand there for a minute before you can move during which time someone is liable to train you again.
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  #4  
Old 02-22-2016, 07:07 PM
Durothil Skyreaver Durothil Skyreaver is offline
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SolA is awesome. Probably my favourite zone to xp in at the appropriate level.

My least favourite zone has to be Dagnor's - no real reason to go there.
  #5  
Old 02-22-2016, 07:12 PM
Dacien Dacien is offline
Kobold


Join Date: Mar 2015
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Quote:
Originally Posted by Expediency [You must be logged in to view images. Log in or Register.]
I really dislike WW, I have about a 50% success rate getting where I'm trying to go without dying/gating. A close runner up is Sol A. Confusing, full of trains, some casters thrown in to annoy you, and that lava which can leave you in a bad way.
Sol A was probably my favorite dungeon so far for my first playthrough to 60. Mob density is manageable, safe spots to engage are plentiful if you know where they are and are a good race, easy to zone to Sol B in an emergency with multiple lines, can easily carry you a dozen levels or more with ports and vendors right outside.... I loved Sol A.
Last edited by Dacien; 02-22-2016 at 07:18 PM..
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