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Old 02-10-2011, 07:05 AM
Omnimorph Omnimorph is offline
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Quote:
Originally Posted by Icecometus [You must be logged in to view images. Log in or Register.]
Group content is the heart of Kunark and will hopefully keep everyone busy and not Poopsocking as much.
Naive young grasshopper. There'll be people taking weeks off work to power to 60, locking down sebilis camps, and then poopsocking bosses.

You also forgot to mention chardok royals.

Lazortag - No variance would be worse than having the variance. Also, what would be your suggestion as opposed FTE? whoever gets the ks?
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Old 02-10-2011, 11:10 AM
Icecometus Icecometus is offline
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Quote:
Originally Posted by Omnimorph [You must be logged in to view images. Log in or Register.]
Naive young grasshopper. There'll be people taking weeks off work to power to 60, locking down sebilis camps, and then poopsocking bosses.

You also forgot to mention chardok royals.
I said as much, you are correcto of course tho. I did forget to mention the Royals [You must be logged in to view images. Log in or Register.]
  #3  
Old 02-10-2011, 12:04 PM
Lazortag Lazortag is offline
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Originally Posted by Omnimorph [You must be logged in to view images. Log in or Register.]

Lazortag - No variance would be worse than having the variance. Also, what would be your suggestion as opposed FTE? whoever gets the ks?
Whoever clears to the boss first and engages first gets it, but if the boss hasn't spawned yet, then the first to 15 rules would apply. Again, I don't think camping raid spawns is a good thing at all, I'm not even sure if it's better or worse than FTE, but let's just get things straight: no variance doesn't mean "everything is FTE". The same rules as normal would apply.

Noble is an example of a boss without variance that can be camped. This was clarified a few weeks ago. Again, I'm not saying this is good, bad, better, worse, etc. than FTE. I'm just saying that FTE has pretty much nothing to do with the suggestion in this thread.

Also I'd like someone to respond to what I said earlier about simultaneous repops. No variance means that bosses will inevitably have to respawn at the same time (and then roughly the same time for the weeks after), making stupid strategies like poopsocking pretty much impossible unless you want to guarantee yourself only one boss.

edit: oh, also, variance isn't classic.
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Last edited by Lazortag; 02-10-2011 at 12:11 PM..
  #4  
Old 02-10-2011, 12:10 PM
Mise Mise is offline
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Remove variance. Get the tops guild to stop acting like children when most of the server is in their 30s-40s. Set up a rotation.
  #5  
Old 02-10-2011, 01:19 PM
Omnimorph Omnimorph is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Whoever clears to the boss first and engages first gets it, but if the boss hasn't spawned yet, then the first to 15 rules would apply. Again, I don't think camping raid spawns is a good thing at all, I'm not even sure if it's better or worse than FTE, but let's just get things straight: no variance doesn't mean "everything is FTE". The same rules as normal would apply.

Noble is an example of a boss without variance that can be camped. This was clarified a few weeks ago. Again, I'm not saying this is good, bad, better, worse, etc. than FTE. I'm just saying that FTE has pretty much nothing to do with the suggestion in this thread.

Also I'd like someone to respond to what I said earlier about simultaneous repops. No variance means that bosses will inevitably have to respawn at the same time (and then roughly the same time for the weeks after), making stupid strategies like poopsocking pretty much impossible unless you want to guarantee yourself only one boss.

edit: oh, also, variance isn't classic.
Isn't that how it was? and you did have people camping spawns pretty much the same as now. Fact is with any sort of recognised spawn time you're going to have guilds sitting at the spawn point, or camping a character there.

What you have now is trackers in the zones where the windows are due, and when the windows wind down to a space of like 20-30 hrs, you have people showing up in the zone to be there for when it spawns since they're not doing anything and will be heading there when it spawns anyway. So most of the time you don't have people camping the spawn thanks to the variance. This is why it was introduced and for the most part does it effectively. If you had no variance then you'd have people ALWAYS waiting for the boss, even if other bosses were due, they'd prioritise the one they want and be there.

As for the non-variance with the simultaneous (or almost simultaneous) spawning, you'd be taking all the boss mobs over the week and forcing them into a day. Which imho would be worse than what we have now.
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  #6  
Old 02-10-2011, 01:58 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Omnimorph [You must be logged in to view images. Log in or Register.]

As for the non-variance with the simultaneous (or almost simultaneous) spawning, you'd be taking all the boss mobs over the week and forcing them into a day. Which imho would be worse than what we have now.
..why would that be worse? That's frequently how it was on Live. A wise man once said, "it's classic".

At some point all raid mobs would have to pop at once (like after server restarts), so every seven days after that, they'd pop at roughly the same time, assuming they were killed at roughly the same time. I'm not talking about forced simultaneous respawning, in case anyone misunderstood. It wouldn't need to be forced.

Every single response to the effect of "now everyone will just poopsock more!" needs to take into account the fact I mentioned above, and that I've mentioned in all of my posts in this thread. I still haven't seen an adequate response yet.

Quote:
Originally Posted by Shiftin
Sooooo you want it to be pretty much exactly like it is now, except remove the variance and force people to go back to actually sitting at their computers poopsocking? Do YOU want to sit in naggy's lair for 24 hours having to repond to challenges about your AFK status at a moment's notice? Because I'd way prefer to help my guild track a few nights a week and, you know, hang out with my family some.
See above. Go ahead and poopsock naggy, but you'll lose other bosses that are popping roughly the same time. Or, if you're quick enough, you might get all of them, who knows. Poopsocking will give an advantage no matter what system you introduce; that advantage is mitigated a lot more when there's no spawn variance.

Also, just a note: no one's ever "forced" to poopsock, even if another guild does it. Hopefully this would make guilds more willing to work out deals on certain bosses, but I don't know enough to really comment on that.

Quote:
Originally Posted by Kassel
Guilds will just line up (15 ppl camping) earlier and earlier. Poopsocking will increase because people will know exactly how long they have to sock to get a win.
...see above.

Quote:
Originally Posted by Shiftin
(Yes, we actually track for mobs, with actual druids and rangers, 24/7 when mobs are due to spawn. No, we don't know when things will spawn no matter what nonsense you've read in R&F.)
I never said anything like this, so please get any thoughts out of your head that I'm just bitter at DA and IB's haxor skills. I thought we were being pretty civil in this thread, I'd like to keep it that way.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #7  
Old 02-10-2011, 04:46 PM
Mcbard Mcbard is offline
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Quote:
Originally Posted by Omnimorph [You must be logged in to view images. Log in or Register.]
Isn't that how it was? and you did have people camping spawns pretty much the same as now. Fact is with any sort of recognised spawn time you're going to have guilds sitting at the spawn point, or camping a character there.

What you have now is trackers in the zones where the windows are due, and when the windows wind down to a space of like 20-30 hrs, you have people showing up in the zone to be there for when it spawns since they're not doing anything and will be heading there when it spawns anyway. So most of the time you don't have people camping the spawn thanks to the variance. This is why it was introduced and for the most part does it effectively. If you had no variance then you'd have people ALWAYS waiting for the boss, even if other bosses were due, they'd prioritise the one they want and be there.

As for the non-variance with the simultaneous (or almost simultaneous) spawning, you'd be taking all the boss mobs over the week and forcing them into a day. Which imho would be worse than what we have now.
Hmm fwiw I don't think that people should be allowed to "camp" Naggy or any named raid mob like that. I mean they can sit there sure, but imo the guild that zones in 20 minutes before he pops and buffs up should have just as much a shot at the boss as anyone else. What this means is that instead of "poopsocking" if the variance was gone, guilds would basically be competing for agro when the mob popped, meaning as long as they zone in and have a presence before it spawns they will have just as equal a shot at engaging the mob as anyone else and there won't be any fighting over a "Nagafen camp" or "Innoruuk camp" because those shouldnt be "campable".


Also, lulz at people camping DA idols: http://img26.imageshack.us/i/eq000107.jpg/
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