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#1
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You also forgot to mention chardok royals. Lazortag - No variance would be worse than having the variance. Also, what would be your suggestion as opposed FTE? whoever gets the ks?
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Omnimorph - Enchanter
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#2
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#3
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Noble is an example of a boss without variance that can be camped. This was clarified a few weeks ago. Again, I'm not saying this is good, bad, better, worse, etc. than FTE. I'm just saying that FTE has pretty much nothing to do with the suggestion in this thread. Also I'd like someone to respond to what I said earlier about simultaneous repops. No variance means that bosses will inevitably have to respawn at the same time (and then roughly the same time for the weeks after), making stupid strategies like poopsocking pretty much impossible unless you want to guarantee yourself only one boss. edit: oh, also, variance isn't classic.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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Last edited by Lazortag; 02-10-2011 at 12:11 PM..
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#4
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Remove variance. Get the tops guild to stop acting like children when most of the server is in their 30s-40s. Set up a rotation.
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#5
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What you have now is trackers in the zones where the windows are due, and when the windows wind down to a space of like 20-30 hrs, you have people showing up in the zone to be there for when it spawns since they're not doing anything and will be heading there when it spawns anyway. So most of the time you don't have people camping the spawn thanks to the variance. This is why it was introduced and for the most part does it effectively. If you had no variance then you'd have people ALWAYS waiting for the boss, even if other bosses were due, they'd prioritise the one they want and be there. As for the non-variance with the simultaneous (or almost simultaneous) spawning, you'd be taking all the boss mobs over the week and forcing them into a day. Which imho would be worse than what we have now.
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Omnimorph - Enchanter
I enchant things... | |||
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#6
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At some point all raid mobs would have to pop at once (like after server restarts), so every seven days after that, they'd pop at roughly the same time, assuming they were killed at roughly the same time. I'm not talking about forced simultaneous respawning, in case anyone misunderstood. It wouldn't need to be forced. Every single response to the effect of "now everyone will just poopsock more!" needs to take into account the fact I mentioned above, and that I've mentioned in all of my posts in this thread. I still haven't seen an adequate response yet. Quote:
Also, just a note: no one's ever "forced" to poopsock, even if another guild does it. Hopefully this would make guilds more willing to work out deals on certain bosses, but I don't know enough to really comment on that. Quote:
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||||
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#7
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Also, lulz at people camping DA idols: http://img26.imageshack.us/i/eq000107.jpg/ | |||
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