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#1
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I'm taking into account re-subs and returns. Its open to interpretation.
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#3
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#4
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But seriously though, I'm being objective here, it's not a good point with the release. Such a release should have spurred continued growth, regardless of the name of the game, but it didn't. There was a paradigm shift there that effected growth. You could apply it to any other game and come to the same conclusion. I've seen this happen to a number of games. I held on through it, up until just after the platinum box release. I got into the emu when it was nearly unplayable pre-alpha just a little after platinum box release.
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#6
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Luclin was "good" at subscriber retention, and not good at attracting new subs, which sounds about right - totally catered to the people already neckbearding, but little to offer to newbies who were trying to get immersed in a fantasy world, and instead found cats on a moon.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#7
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#8
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Depths of Darkhollow is where the population died. (But that may have been related to world of warcraft's growing popularity at that time) I don't see luclin or pop causing a a increase of players/hype... | |||
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#9
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wow launched in 2004, what the hell happened in EQ at the start of 2006 that killed the game like that?
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Landazar [50 Magician] | ||
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#10
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