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#1
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Lets just wipe it clean and start a new entirely, that will fix my problems
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#2
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Would it not be less coding to implement some PvP rewards then for Luclin?
Like armor sets that need coins from PvP. Get trade skills involved. Make the set No Drop and add 1 item loot. (RZ rules) Or augments that are giving to Top 5 PvPers of the week? Faction based rewards for cities and quests. Get NPC involved. Somehow cap player numbers in certain cites for lag purposes. Gives people reason to make Race/Diety alts. Make an event out of it. Just thinking out loud. I know I am a troll but I played Rallos for two reasons PvP and the bond you make while fighting along side someone. | ||
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#3
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Quote:
I agree with others in that I am hopeful that Luclin is never released on P99. My reasons are a little different from others but in some cases along the same basic lines. Quote:
I did like AAs and I can see why Gasoline really wants them to release it. AAs make rangers an effective range DPS class without having to use Trueshot with Archery Mastery and Endless Quiver. TL;DR Some of the expansion was fun but probably not worth it to recreate and release. | ||||
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#4
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Quote:
Velious was really good because it left many old world and kunark zones relevant, and kept the original feel of the game. Luclin wasn't a bad game or anything but I definitely consider luclin the first big departure from classic everquest. | |||
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Last edited by Xaanka; 02-08-2016 at 06:25 PM..
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