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#1
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In that case the ability to maintain aggro on mobs while invulnerable should be removed early as well... for balancing reasons of course.
Here's the thing, I know you are saying "for the sake of the GMs" but I think what you really mean is "for my sake". | ||
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Last edited by guineapig; 02-08-2011 at 03:54 PM..
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#2
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#3
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#4
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Know what isn't classic though? 4-5 GMs managing 1k+ people, so... I don't know where you're going with this, but sometimes in the real world we make compromises.
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#5
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Like the fact that invulnerability agro wasn't abused on live as early on as it's being abused here? Which is why it took so long for them to nerf it? Perhaps the nerf needs to happen early for that reason? As a compromise? When you look at posts about DA'd people keeping aggro circa 1999-2000 people were actually complaining about it, not bragging about how OP it was. It wasn't until people thought of ways to gain massive aggro before becoming invulnerable and using it to trivialize content that the developers had to step in and put a stop to it. You can't have it both ways. Let's be strict here but not there, let's be lenient here but not there. I'm just saying. How much easier do you want things to be for you? It just ends up making the server look bad. | |||
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Last edited by guineapig; 02-08-2011 at 04:14 PM..
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#6
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__________________
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | |||
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#7
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Know what also isn't classic? 4 months of forced sky progression due to an expansionless time period.
^ No dig at devs whatsoever, moreso identification of why we now raid out of necessity i.e da tanking our way through sky. | ||
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#8
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