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Old 01-28-2016, 11:28 PM
Sear Sear is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
The only games that have worked with item loot are ones that minimize the impact of items all together (think UO). You can't create a stable and long term environment when a hundred hours of work can get taken away in a hundred seconds.
Sure you can.

There's plenty of items for each slot in this game.

If there are enough no drop options then it's always up to the player. I personally don't think the BIS (for any level range) should be no drop, because it defeats the purpose of a player making a conscious choice to either wear something that can't be looted (but fight with slightly inferior stats) or wear something that can be looted.

You're coming at this like I have some ulterior motive against hardcore raid players. I don't.
  #2  
Old 01-29-2016, 01:19 AM
Kergan Kergan is offline
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Originally Posted by Sear [You must be logged in to view images. Log in or Register.]
Sure you can.

There's plenty of items for each slot in this game.

If there are enough no drop options then it's always up to the player. I personally don't think the BIS (for any level range) should be no drop, because it defeats the purpose of a player making a conscious choice to either wear something that can't be looted (but fight with slightly inferior stats) or wear something that can be looted.

You're coming at this like I have some ulterior motive against hardcore raid players. I don't.
If you have a situation where the very best items are droppable, but slightly worse items are non drop, you'll literally never see people wear the best items in the game. How is that a good situation?

I've played extensively on an item loot server, and I can say without a doubt is that every problem this server has would be amplified if you flipped the item loot switch on. People would avoid PVP more, plug more and gather into bigger zergs to protect themselves.

That being said, and this will sound a bit odd, I am very much in favor of an item loot server. But it can't be this server. And it can't be a server with the same rules. The way to make item loot meaningful and fun is to make PVP the focus in general for everything. That means that instead of spending hours raiding, you can that time PVPing and get points to buy items, for example. Make people risk items doing the activity it takes to acquire them and you have a balance. Make items a lot easier to get to couple it with the ability to quickly lose them, and you have a balance.

A situation where you're asking the majority to go farm the loot for the rest of the server seems pretty dumb to me, which is essentially what you're saying if you wanted to turn item loot on here.
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  #3  
Old 01-29-2016, 05:52 PM
Sear Sear is offline
Sarnak


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SORRY ANDIS

this is ur thread and ur chickenbone but a fierce neckbeard debate cannot be resisted

Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
If you have a situation where the very best items are droppable, but slightly worse items are non drop, you'll literally never see people wear the best items in the game. How is that a good situation?

I've played extensively on an item loot server, and I can say without a doubt is that every problem this server has would be amplified if you flipped the item loot switch on. People would avoid PVP more, plug more and gather into bigger zergs to protect themselves.

That being said, and this will sound a bit odd, I am very much in favor of an item loot server. But it can't be this server. And it can't be a server with the same rules. The way to make item loot meaningful and fun is to make PVP the focus in general for everything. That means that instead of spending hours raiding, you can that time PVPing and get points to buy items, for example. Make people risk items doing the activity it takes to acquire them and you have a balance. Make items a lot easier to get to couple it with the ability to quickly lose them, and you have a balance.

A situation where you're asking the majority to go farm the loot for the rest of the server seems pretty dumb to me, which is essentially what you're saying if you wanted to turn item loot on here.
The only idea I'm spitballing here is to adjust the drop/nodrop tags to balance it, and make it less severe than it was on live. Maybe I should have stated clearly that my take is that there were not enough no-drop items.

I agree that just flipping it on here (which won't happen) would be insane and way too punishing.
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