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  #1  
Old 01-28-2016, 04:38 PM
easy_lee easy_lee is offline
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Originally Posted by Efwan [You must be logged in to view images. Log in or Register.]
Why quit something that is working so good?
Which is why we'll never see the community change unless / until the server rules change. To quote Sirken, this server has always been split into two teams: the zerg and everyone else. Zerging is just the most effective strategy for getting loot, particularly when there are no good methods for combating the zerg.
  • Item loot isn't enabled, can't take their pixels.
  • Training isn't allowed, can't use mobs to even the numbers
  • Pelling raid targets and similar aren't allowed, can't disrupt raids.
  • High resists and OP weapons ensure that strategies like nuking key targets and AoE are less effective and BiS melee are king, one less way to combat the zerg.
  • No reward for PvP, no reason not to join the zerg.
Things will remain as they are unless the server rules change.
  #2  
Old 01-28-2016, 04:41 PM
Akalakamelee Akalakamelee is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
Which is why we'll never see the community change unless / until the server rules change. To quote Sirken, this server has always been split into two teams: the zerg and everyone else. Zerging is just the most effective strategy for getting loot, particularly when there are no good methods for combating the zerg.
  • Item loot isn't enabled, can't take their pixels.
  • Training isn't allowed, can't use mobs to even the numbers
  • Pelling raid targets and similar aren't allowed, can't disrupt raids.
  • High resists and OP weapons ensure that strategies like nuking key targets and AoE are less effective and BiS melee are king, one less way to combat the zerg.
  • No reward for PvP, no reason not to join the zerg if it's well-managed.
Things will remain as they are unless the server rules change.
I don't think training AND item loot would be healthy, but a choice of one or the other would be healthy. Personally i think item loot is better, it forces people to either run around naked and be easier targets, or risk high value resist gear.

It seems like the current rules favors the zerg and makes R99 into P99 2.0
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  #3  
Old 01-28-2016, 04:50 PM
grannock grannock is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
Which is why we'll never see the community change unless / until the server rules change. To quote Sirken, this server has always been split into two teams: the zerg and everyone else. Zerging is just the most effective strategy for getting loot, particularly when there are no good methods for combating the zerg.
  • Item loot isn't enabled, can't take their pixels.
  • Training isn't allowed, can't use mobs to even the numbers
  • Pelling raid targets and similar aren't allowed, can't disrupt raids.
  • High resists and OP weapons ensure that strategies like nuking key targets and AoE are less effective and BiS melee are king, one less way to combat the zerg.
  • No reward for PvP, no reason not to join the zerg.
Things will remain as they are unless the server rules change.
Colgate and gong could take 12 people and prevent 100 man zerg from killing shit in ntov, why does everyone else suck?
  #4  
Old 01-28-2016, 04:55 PM
easy_lee easy_lee is offline
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Originally Posted by grannock [You must be logged in to view images. Log in or Register.]
Colgate and gong could take 12 people and prevent 100 man zerg from killing shit in ntov, why does everyone else suck?
Yeah, they can. Too bad there's no incentive to do so because no item loot or related reward. Stopping a raid from killing a mob is a lot easier than stopping them and killing the mob yourself, week after week.
  #5  
Old 01-28-2016, 05:04 PM
grannock grannock is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
Yeah, they can. Too bad there's no incentive to do so because no item loot or related reward. Stopping a raid from killing a mob is a lot easier than stopping them and killing the mob yourself, week after week.
Hu? If you could turn tov raids into 4 hour shitshow cr runs for 100 people the zerg would lose its momentum really fast. The only people with the knowhow or the balls are running the show. Not our failt eveyone else is scared to bring their mains to pvp and the number one contesting strat is "lets sit at their binds and hope they wipe to the dragon".
  #6  
Old 01-28-2016, 05:10 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by grannock [You must be logged in to view images. Log in or Register.]
Hu? If you could turn tov raids into 4 hour shitshow cr runs for 100 people the zerg would lose its momentum really fast. The only people with the knowhow or the balls are running the show. Not our failt eveyone else is scared to bring their mains to pvp and the number one contesting strat is "lets sit at their binds and hope they wipe to the dragon".
Except it's been done before and the zerg still doesn't lose its momentum. You might stop the zerg a few times, but at the end of the day they have more bodies and more targets to go after.

The worst anyone's ever done since Kunark is "steal" pixels from the big dogs a few times. But the big dogs still get most of the loot. Can't really stop them when the worst you can do is send them back to their spawn points.

Especially when we have bullshit like LnS and rules against bind camping which create one more protection for the bluebies.
  #7  
Old 01-28-2016, 05:16 PM
Baugi Baugi is offline
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Quote:
Originally Posted by grannock [You must be logged in to view images. Log in or Register.]
Hu? If you could turn tov raids into 4 hour shitshow cr runs for 100 people the zerg would lose its momentum really fast.
There's not much practical difference between spending 4 hours for a ~1/100 chance at loot and spending 4 hours getting wiped. It's really hard to kill the "momentum" of people playing a 15yr old game when they don't really have any other option for experiencing the content.

Quote:
Originally Posted by grannock [You must be logged in to view images. Log in or Register.]
Not our failt eveyone else is scared to bring their mains to pvp and the number one contesting strat is "lets sit at their binds and hope they wipe to the dragon".
You realize they do this to farm YT and not to contest right?
  #8  
Old 01-28-2016, 07:41 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
There's not much practical difference between spending 4 hours for a ~1/100 chance at loot and spending 4 hours getting wiped. It's really hard to kill the "momentum" of people playing a 15yr old game when they don't really have any other option for experiencing the content.



You realize they do this to farm YT and not to contest right?
I don't think you understand math or basic logic. Are you saying only 1 piece of loot drops per four hour raid? An average ToV raid night yields around 25 pieces of loot, which would make it a 25% chance per raid of someone getting loot per raid day, or a 100% chance of getting loot per week.

Thanks.
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  #9  
Old 01-28-2016, 08:09 PM
Baugi Baugi is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I don't think you understand math or basic logic. Are you saying only 1 piece of loot drops per four hour raid?
Shit man, I don't know. Raids took longer on classic.

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
An average ToV raid night yields around 25 pieces of loot, which would make it a 25% chance per raid of someone getting loot per raid day, or a 100% chance of getting loot per week.
1-(.75)^4 = 0.68 (I'm also fairly confident you don't get 25 drops from NToV four times a week)

In any case, I don't know why you think the details matter. The point was that a normal person isn't going to flip out and leave the only endgame raiding guild on the server because they missed one night's worth of potential loot.
  #10  
Old 01-29-2016, 11:38 AM
Bionic Bionic is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I don't think you understand math or basic logic. Are you saying only 1 piece of loot drops per four hour raid? An average ToV raid night yields around 25 pieces of loot, which would make it a 25% chance per raid of someone getting loot per raid day, or a 100% chance of getting loot per week.

Thanks.
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