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  #1  
Old 01-27-2016, 11:49 PM
Efwan Efwan is offline
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Originally Posted by lowner411 [You must be logged in to view images. Log in or Register.]
I keep waiting for a group of Empire people to get sick of the guild--maybe because the good pixels are unevenly distributed--and start a counter guild, but we may not have enough people for Empire to get that big.

The only other thing that might happen (as has happened to many guilds) is that the leadership self destructs, but that might be a long wait.
Problem is that loot is very well and evenly distributed, meaning even those with 90+% RA still have quite a few items to bis anyway. Why quit something that is working so good? Only real berg out has been Gzaz and you can see how well that turned out.
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  #2  
Old 01-28-2016, 10:14 AM
Smedy Smedy is offline
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Originally Posted by Efwan [You must be logged in to view images. Log in or Register.]
Problem is that loot is very well and evenly distributed, meaning even those with 90+% RA still have quite a few items to bis anyway. Why quit something that is working so good? Only real berg out has been Gzaz and you can see how well that turned out.
you clearly don't see the big picture, what exactly is working good? that ur char is getting geared?

for what? to run around with armor alone on red99?

see u on wipe day

after 10 years in the emulated eq pvp business (yes longer then all of you) i know the ins and outs of this shit like the top of my dick, pvp servers have an expire date, shit gets stale people get bored. after experiencing how stale red99 has become i think the thing that made vztz so great (even though we hated it back then) was the occasional wipes to stirr things up.

the staff reminds us they will never wipe, i admire their commitment but there will come a time when red99 hits below 10 and they should consider moving those characters over to blue and reboot red, no wipe ever took place, no one can cry about it and the rest of us can be men about it and pvp over dwarven ring mail tunics again
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Last edited by Smedy; 01-28-2016 at 10:18 AM..
  #3  
Old 01-28-2016, 04:38 PM
easy_lee easy_lee is offline
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Originally Posted by Efwan [You must be logged in to view images. Log in or Register.]
Why quit something that is working so good?
Which is why we'll never see the community change unless / until the server rules change. To quote Sirken, this server has always been split into two teams: the zerg and everyone else. Zerging is just the most effective strategy for getting loot, particularly when there are no good methods for combating the zerg.
  • Item loot isn't enabled, can't take their pixels.
  • Training isn't allowed, can't use mobs to even the numbers
  • Pelling raid targets and similar aren't allowed, can't disrupt raids.
  • High resists and OP weapons ensure that strategies like nuking key targets and AoE are less effective and BiS melee are king, one less way to combat the zerg.
  • No reward for PvP, no reason not to join the zerg.
Things will remain as they are unless the server rules change.
  #4  
Old 01-28-2016, 04:41 PM
Akalakamelee Akalakamelee is offline
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Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
Which is why we'll never see the community change unless / until the server rules change. To quote Sirken, this server has always been split into two teams: the zerg and everyone else. Zerging is just the most effective strategy for getting loot, particularly when there are no good methods for combating the zerg.
  • Item loot isn't enabled, can't take their pixels.
  • Training isn't allowed, can't use mobs to even the numbers
  • Pelling raid targets and similar aren't allowed, can't disrupt raids.
  • High resists and OP weapons ensure that strategies like nuking key targets and AoE are less effective and BiS melee are king, one less way to combat the zerg.
  • No reward for PvP, no reason not to join the zerg if it's well-managed.
Things will remain as they are unless the server rules change.
I don't think training AND item loot would be healthy, but a choice of one or the other would be healthy. Personally i think item loot is better, it forces people to either run around naked and be easier targets, or risk high value resist gear.

It seems like the current rules favors the zerg and makes R99 into P99 2.0
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  #5  
Old 01-28-2016, 04:50 PM
grannock grannock is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
Which is why we'll never see the community change unless / until the server rules change. To quote Sirken, this server has always been split into two teams: the zerg and everyone else. Zerging is just the most effective strategy for getting loot, particularly when there are no good methods for combating the zerg.
  • Item loot isn't enabled, can't take their pixels.
  • Training isn't allowed, can't use mobs to even the numbers
  • Pelling raid targets and similar aren't allowed, can't disrupt raids.
  • High resists and OP weapons ensure that strategies like nuking key targets and AoE are less effective and BiS melee are king, one less way to combat the zerg.
  • No reward for PvP, no reason not to join the zerg.
Things will remain as they are unless the server rules change.
Colgate and gong could take 12 people and prevent 100 man zerg from killing shit in ntov, why does everyone else suck?
  #6  
Old 01-28-2016, 04:55 PM
easy_lee easy_lee is offline
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Originally Posted by grannock [You must be logged in to view images. Log in or Register.]
Colgate and gong could take 12 people and prevent 100 man zerg from killing shit in ntov, why does everyone else suck?
Yeah, they can. Too bad there's no incentive to do so because no item loot or related reward. Stopping a raid from killing a mob is a lot easier than stopping them and killing the mob yourself, week after week.
  #7  
Old 01-28-2016, 05:04 PM
grannock grannock is offline
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Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
Yeah, they can. Too bad there's no incentive to do so because no item loot or related reward. Stopping a raid from killing a mob is a lot easier than stopping them and killing the mob yourself, week after week.
Hu? If you could turn tov raids into 4 hour shitshow cr runs for 100 people the zerg would lose its momentum really fast. The only people with the knowhow or the balls are running the show. Not our failt eveyone else is scared to bring their mains to pvp and the number one contesting strat is "lets sit at their binds and hope they wipe to the dragon".
  #8  
Old 01-28-2016, 05:10 PM
easy_lee easy_lee is offline
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Originally Posted by grannock [You must be logged in to view images. Log in or Register.]
Hu? If you could turn tov raids into 4 hour shitshow cr runs for 100 people the zerg would lose its momentum really fast. The only people with the knowhow or the balls are running the show. Not our failt eveyone else is scared to bring their mains to pvp and the number one contesting strat is "lets sit at their binds and hope they wipe to the dragon".
Except it's been done before and the zerg still doesn't lose its momentum. You might stop the zerg a few times, but at the end of the day they have more bodies and more targets to go after.

The worst anyone's ever done since Kunark is "steal" pixels from the big dogs a few times. But the big dogs still get most of the loot. Can't really stop them when the worst you can do is send them back to their spawn points.

Especially when we have bullshit like LnS and rules against bind camping which create one more protection for the bluebies.
  #9  
Old 01-28-2016, 05:16 PM
Baugi Baugi is offline
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Originally Posted by grannock [You must be logged in to view images. Log in or Register.]
Hu? If you could turn tov raids into 4 hour shitshow cr runs for 100 people the zerg would lose its momentum really fast.
There's not much practical difference between spending 4 hours for a ~1/100 chance at loot and spending 4 hours getting wiped. It's really hard to kill the "momentum" of people playing a 15yr old game when they don't really have any other option for experiencing the content.

Quote:
Originally Posted by grannock [You must be logged in to view images. Log in or Register.]
Not our failt eveyone else is scared to bring their mains to pvp and the number one contesting strat is "lets sit at their binds and hope they wipe to the dragon".
You realize they do this to farm YT and not to contest right?
  #10  
Old 01-28-2016, 07:41 PM
heartbrand heartbrand is offline
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Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
There's not much practical difference between spending 4 hours for a ~1/100 chance at loot and spending 4 hours getting wiped. It's really hard to kill the "momentum" of people playing a 15yr old game when they don't really have any other option for experiencing the content.



You realize they do this to farm YT and not to contest right?
I don't think you understand math or basic logic. Are you saying only 1 piece of loot drops per four hour raid? An average ToV raid night yields around 25 pieces of loot, which would make it a 25% chance per raid of someone getting loot per raid day, or a 100% chance of getting loot per week.

Thanks.
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