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View Poll Results: How should we fix this KSing loop hole
Don't change the rule: I'm bad at pvp and this is my only option 20 32.79%
Revamp it: GM invesigation if the person has access to characters in range of the kser 5 8.20%
Abolish it completely 36 59.02%
Voters: 61. You may not vote on this poll

 
 
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  #19  
Old 01-20-2016, 04:20 PM
easy_lee easy_lee is offline
Sarnak


Join Date: Jan 2012
Posts: 261
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
Work for them how exactly? There's essentially no counter-play against that in most of the 45+ exp zones.

Seems like a pretty excessive reaction to purely theoretical lvl 50 endgame zergs.
OP's post wasn't theoretical, though. And I've been in vent chats with people talking about making level 50 zerg guilds. None have gotten off the ground, but it's been talked about a lot.

As far as fighting back, there's plenty of things that can be done. Staying in groups and killing the wizard when he appears is one or those things. Even lowbies in unrest know to stop pulling and huddle up, backs to the wall, when a known twink rogue enters the zone. Safety in numbers.

Or, you can just take your group to a less populated zone; I talked about a few good dungeons with basically no gankers in one of my posts.

But honestly, watching out for gankers makes the leveling process a lot more exciting. Currently, it's kind of boring a lot of the time. In MM, for example, it's very common for gankers to not even be able to PvP half the people in the zone. And that's at times when the zone actually has people in it, which is not as often as before since there are so many zones for our small population. It's kind of ridiculous when you think about it.
Last edited by easy_lee; 01-20-2016 at 04:25 PM..
 


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