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#41
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Quote:
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#42
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I really don't see how anyone can dispute that melee gain more from gear than casters. Caster itemization in classic EQ is simply terrible. I mean, lets think about this:
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Last edited by Raev; 01-08-2016 at 10:20 PM..
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#43
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Quote:
Other classes are part of defeating dungeon/raid content and all that, which is why people play them. But if you want to solo with nothing but junk, casters are for you.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#44
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Meanwhile a ranger can level with just a couple 1h swords and non-stat food and water, going nearly non-stop since the tiny mana pool still wont 0m as quickly as a caster which heavily relies on mana. Casters the master race, nope. Actual mechanics tend to try to balance things out, but in different ways. That's this game.
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#45
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So, from all these answers, you have a lot of options, and you've raised a pretty classic debate. It comes down to what you and your friend want to play. Caster types and healer types tend to spent time sitting down waiting for their mana to return, tank types need healing, as do melee types, but they also need to avoid getting hit.
So basically you want a tank type (warrior, sk, pally) or a pet type (mage, necro, or if you are creative, a enchanter) to keep the monster's attention and do some damage, and another character to support the tank type and do more damage or mitigate damage. Druids provide the most versatility as a support class, but many would prefer a shaman. Bards are also versatile, don't provide healing immediate healing, but do a lot of other things second best. So if you choose compliments that you like to play, then you should have no trouble having fun. I recommend playing what you want. I've duo'ed a bard necro before, and that's fun. A shadowknight shaman would be a classic combination, and you could both be trolls or ogres. Some of the more exotic groups work well in particular situations, but not others. You might want to start in the same city, so that you don't have to travel at the beginning and there are no race/faction issues. Hope that helps. | ||
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#46
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Have no plat
Cleric Enchanter or Necro Shaman Have some plat Ranger SK | ||
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#47
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do tomato/tomato and win every time all the time
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#49
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Quote:
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#50
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Enchanter - druid: snare + charm = easy quick safe exp, great group appeal at higher levels
Necro - necro: easy quick safe exp in undead zones, no group appeal Troll SK - troll shaman: fun, lots of places you can go, few things you cannot kill, good group appear Enchanter - enchanter: different and fun (did that with a friend, had a BLAST). Gets you to 55ish in no time. At higher levels, two encs are redundant in groups, but a single enc has great group appeal of course Iksar shaman / iksar monk: something just sounds right about this setup | ||
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