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#1
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Quote:
All those guys grinding up cleric/rogue alts would be doing it in groups if they weren't getting Chardok proxies, and improving the health of these dungeons thereby. Or they just wouldn't level them up at all, perhaps, but either way I think things would be better. People have been pointing out that these PBAoE groups were possible on live, and that's absolutely right. I was in them, on Live. The difference was that GMs on Live strictly enforced the PnP. If even one other person was in the zone we had to share the mobs with them or we were out. And if we trained them it was on our heads. That isn't the case here, because the staff works on a voluntary basis and can't be around to enforce this 24/7. Which I totally get. But because of this people won't even bother going to Chardok to try and XP normally. Why would you when the customer service resolution might not happen in the playtime allotted to you? The best solution would be an "un-classic" one - I still like making every tenth mob immune to stun, but you could also limit PBAoE targets and such - and I know people are reluctant to implement non-classic solutions, but it's certainly been done in the past. In the end, the current state of Chardok isn't classic, though.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#2
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Lord knows there are already more glaringly "UNCLASSIC" mechanics on p99 there for the sake of relative balance etc. The sad thing is the damage is already done. People already have their nth level 60 player. The upper end is already bloated (overbloated) with too many high level folks (many of them having multiple high level toons they wouldn't otherwise have). But ... if they did make this change, you'd have more available groupers in the 40-59 range and fewer PL'd goons contributing further to the already bloated end-game pool of players.
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