Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

View Poll Results: Is FAT Exploiting Ring War?
Yes and they should be punished 97 69.29%
No and I'm a member of Forsaken/Asgard/Taken 43 30.71%
Voters: 140. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-05-2015, 11:16 PM
Nibblewitz Nibblewitz is offline
Fire Giant


Join Date: Jan 2014
Posts: 715
Default

Quote:
Originally Posted by BillSmith [You must be logged in to view images. Log in or Register.]
150 people? Forsaken had 27 people for both ring wars, so unless asgard and taken are bringing 60 people each, you need to try again for more accurate numbers. I believe it was closer to 60 people total for the last war which was almost completed.
You're telling me that more Forsaken showed up to the exploited Dain spawn than to the actual Ring War??

Yikes.
  #2  
Old 12-05-2015, 11:51 PM
Eponymous Anonymous Eponymous Anonymous is offline
Decaying Skeleton


Join Date: Jun 2014
Posts: 2
Default

Good job at completely sidestepping my questions.

Quote:
Originally Posted by Nibblewitz [You must be logged in to view images. Log in or Register.]
We thought the third wave was impossible because of the amount of people that it requires to burn those sprinting mobs. I heard the last attempt with 150 was a close one. Maybe 200 people will crack it next time.
There never was an attempt with 150 people. Not even close. You should find a more credible source of intelligence.

Quote:
Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
My understanding is BDA has done 2 ring wars. One was pretty early in Velious and we were unaware it was bugged. Second time was after a patch and we thought maybe they had fixed it. To my knowledge we've never gone into a ring war knowing that it was bugged.
What exactly was bugged that has not been fixed? Except for the obvious 2.5h vs 3 day respawn, and the fact that the mobs can fall through the world if you fight them at the wrong spots?

Quote:
Originally Posted by Nibblewitz [You must be logged in to view images. Log in or Register.]
You're telling me that more Forsaken showed up to the exploited Dain spawn than to the actual Ring War??

Yikes.
Which Dain spawn was the exploited one? And how exactly was it exploited?

Please answer these questions for science.
  #3  
Old 12-06-2015, 12:04 AM
Man0warr Man0warr is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,734
Default

Quote:
Originally Posted by Eponymous Anonymous [You must be logged in to view images. Log in or Register.]



What exactly was bugged that has not been fixed? Except for the obvious 2.5h vs 3 day respawn, and the fact that the mobs can fall through the world if you fight them at the wrong spots?
The Giants AC is too high in general (A 2h weapon that hits for ~300 was max hitting for like 184 I believe), plus the mobs fall through the world.

The biggest thing though is the final wave giants completely ignore aggro and are very resistant to snare/root - so they just run for Thurgadin and you can't stop them (or kill them fast enough because of above AC issue).

Maybe if you had 150ish people without desyncing the zone it would be possible but Ring War was done on live with far far less even in late Velious.
__________________
Green
Tofusin - Monk <Force of Will>
Manowarr - Druid

Blue
Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
Manowarr - 60 Druid
  #4  
Old 12-06-2015, 12:09 AM
Man0warr Man0warr is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,734
Default

Quote:
Originally Posted by Eponymous Anonymous [You must be logged in to view images. Log in or Register.]
Which Dain spawn was the exploited one? And how exactly was it exploited?
Forgot this one.

They are either talking about FAT intentionally failing Ring War to get a Dain spawn - who Nilbog has said is not supposed to spawn on a failure (but he's still working on a fix) - Daldaen even went through the trouble of failing a War on live and Dain doesn't spawn to make sure.

Or they are talking about FAT players intentionally spamming Rampage and BDA attempts with clickies to try and get players to desynch. Eventually both guilds got tired of it and left after rezzing up and let the 150 FAT zerg kill it.
__________________
Green
Tofusin - Monk <Force of Will>
Manowarr - Druid

Blue
Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
Manowarr - 60 Druid
  #5  
Old 12-06-2015, 12:25 AM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,225
Default

Quote:
Originally Posted by BillSmith [You must be logged in to view images. Log in or Register.]
Please prove that FAT was trying to intentionally DC people.

And all of the waves have agro issues, they were streaming the last war attempt if you had bothered to watch. The streamer I saw went through 4 root nets before the final wave even. The giants will fall through the world apparently I certain places so you have to catch them and kill them before they reach that point.
the falling through the world stuff is just bad geometry, it happens, but the major issue is the final wave when giants literally do not stop. No amount of snares, roots, mallets, standing on top of them aggroing, will stop them. Obviously if a giant is unaggroed he should continue his march to Thurg, but if the point of the encounter is to kill sprinting giants before they reach thurg then the AC needs to be tuned.

We were in Kunark for 4 years, everything short of Tunare and AoW died night 1 of velious, but you're telling me that the ring war is classicly tuned? That 100+ people, the majority of which are LOADED from kunark, can't get the job done? Not buying it.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
  #6  
Old 12-06-2015, 12:52 AM
Oleris Oleris is offline
Planar Protector

Oleris's Avatar

Join Date: Dec 2013
Location: Anaheim ด้้้้้็็็็็้้
Posts: 1,380
Default

Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
the falling through the world stuff is just bad geometry, it happens, but the major issue is the final wave when giants literally do not stop. No amount of snares, roots, mallets, standing on top of them aggroing, will stop them. Obviously if a giant is unaggroed he should continue his march to Thurg, but if the point of the encounter is to kill sprinting giants before they reach thurg then the AC needs to be tuned.

We were in Kunark for 4 years, everything short of Tunare and AoW died night 1 of velious, but you're telling me that the ring war is classicly tuned? That 100+ people, the majority of which are LOADED from kunark, can't get the job done? Not buying it.
*cough* highsun
__________________
<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard

Halloween 2015 event: https://www.twitch.tv/videos/23440971

PL service
https://www.project1999.com/forums/s...d.php?t=313502
  #7  
Old 12-06-2015, 01:03 AM
Pokesan Pokesan is offline
Banned


Join Date: Apr 2014
Posts: 5,957
Default

Quote:
Originally Posted by Oleris [You must be logged in to view images. Log in or Register.]
*cough* highsun
everyone is stupid except you [You must be logged in to view images. Log in or Register.]
  #8  
Old 12-08-2015, 02:39 AM
Kekephee Kekephee is offline
Fire Giant

Kekephee's Avatar

Join Date: Feb 2013
Posts: 719
Default

Quote:
Originally Posted by Oleris [You must be logged in to view images. Log in or Register.]
*cough* highsun
Highsun doesn't always work on shit beneath the world brah

You can't see your target


We highsun when we can but BRAH
__________________
Kekephee Souphanousinphone
Erudite Bard <BDA>
Blue Server


Every song I play is actually just me screaming the 1812 Overture in a raspy, shrieking falsetto.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:07 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.