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Old 01-27-2011, 06:10 AM
Dungeonjustin Dungeonjustin is offline
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Ames's post was right on, I'd say.

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Originally Posted by Azimon [You must be logged in to view images. Log in or Register.]
Monks are really cool, however, not very awesome solo at later levels. In classic monks haven't reached their uber potential..in kunark with fungy tunic..they become awesome.
Monks are now very effective at damage mitigation even up to level 50, which gets nerfed in Kunark, and additionally raises the level cap to 60 which doesn't help their cause any. In Classic they are better tanks and damage dealers than warriors with some awesome moves and cool abilities thrown in.

BUT if and when Kunark comes out, Warriors are the only thing you ever want tanking the hardest stuff in the game, and are awarded gear accordingly. In my Everquest experience, loot has always been... 1) Warrior or Cleric, 2) anyone else.

I think your choices boil down to:

1. Feel the power of the Monk (and to a different extent, Shadowknight and Paladin) first hand, because you may never see him in all his full glory again.

2. Build a warrior, thinking of the long-term, where high level guilded warriors are going to be some of the first ones to get amazing gear and easily power up to the mighty proportions Kunark allows compared to Classic.
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Old 01-27-2011, 06:55 AM
Azimon Azimon is offline
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Gah..I soloed like a madman in kunark with fungi tunic and tranquil staff. But yes, they are not good as tanks in kunark, which is a good thing, as that was never supposed to be their role anyways, they're supposed to be a resilient dps class with excellent pulling abilities and the opportunity to solo (at least that is what I personally always meant they were supposed to be).

But ye..solo without fungi tunic in kunark might be harder than it is atm.
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