![]() |
|
|
|
#1
|
|||
|
i wouldn't roll a naked hybrid as my first character. the xp penalty can be pretty brutal and having no gear just makes it worse. watching a naked mage three levels under you solo a mob that would mop the floor with you can be pretty demoralizing.
i would roll a monk. mend is op. you don't need much gear and you'll be able to afford a full set of WUs and EBMs in no time flat. Monks are one of the funnest/most exciting classes end-game. Start in FP. When you hit level 2-3, head to EC and ask a high level mage or druid for a damage shield--you'll be level 10 in 2-5 hours. Around level 9-11 head to WC and hang around the druid ring. Ask high level mages for a damage shield and high level druids for a damage shield, skin like nature, and regen. With the last three in particular you'll blow through reds with little to no downtime and reach level 18 or so in six hours or less. | ||
|
|
|||
|
#2
|
|||
|
roll a chanter, solo any camp for ez money, gear up a hybrid tank and level ez
| ||
|
|
|||
|
#3
|
||||
|
Quote:
| |||
|
|
||||
|
#4
|
|||
|
Monks are really cool, however, not very awesome solo at later levels. In classic monks haven't reached their uber potential..in kunark with fungy tunic..they become awesome.
| ||
|
|
|||
|
#5
|
||||
|
Ames's post was right on, I'd say.
Quote:
BUT if and when Kunark comes out, Warriors are the only thing you ever want tanking the hardest stuff in the game, and are awarded gear accordingly. In my Everquest experience, loot has always been... 1) Warrior or Cleric, 2) anyone else. I think your choices boil down to: 1. Feel the power of the Monk (and to a different extent, Shadowknight and Paladin) first hand, because you may never see him in all his full glory again. 2. Build a warrior, thinking of the long-term, where high level guilded warriors are going to be some of the first ones to get amazing gear and easily power up to the mighty proportions Kunark allows compared to Classic. | |||
|
|
||||
|
#6
|
|||
|
Gah..I soloed like a madman in kunark with fungi tunic and tranquil staff. But yes, they are not good as tanks in kunark, which is a good thing, as that was never supposed to be their role anyways, they're supposed to be a resilient dps class with excellent pulling abilities and the opportunity to solo (at least that is what I personally always meant they were supposed to be).
But ye..solo without fungi tunic in kunark might be harder than it is atm. | ||
|
|
|||
![]() |
|
|