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#1
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Here's Noble last year with no variance. I'm not saying variance is good, but this could happen unless multiple mobs are spawning at once.
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__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#2
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You don't have to be at IZ in Sky?
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#3
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#4
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#5
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No variance serverwide would be a nightmare | |||
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#6
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What scenario are you imagining? | |||
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#7
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#8
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Also. If there is no variance (and therefore, most targets spawn very close to each other time-wise), guilds will spread out and go after uncontested targets in many cases rather than deal with trying to race for targets. As for your other post, What's so good about these people being logged in an extra night? | |||
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#9
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Imagine there is not just 1 Scout Charisa, but there are 8 of them. Each of them requiring a raid force and spread out all over Velious. If all are popping at the same time, would all the guilds go to the same mob? No, they'd spread out. If they're all engaging their targets at about the same time, then they'll all kill their events at about the same time, so next week, they'll all pop again at about the same time. Now replace Scout Charisa with "velious raid target", and you get what a no-variance situation looks like. Currently, with variance, on a repop, all the guilds kinda spread out. But next week, Rampage will take 7/8 of the targets because they'll track all 8 of them and just take them out one at a time as they spawn. | |||
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#10
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