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  #1  
Old 11-22-2015, 07:17 AM
DRAGONBAIT DRAGONBAIT is offline
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yeah i was pointing out that ive done that content with low numbers and warmbodyin also, that the preference here is to warmbody, and instead of taking on velious with 50 players like u said ( i tell that you may know more than me on this subject ) this box is using the double of that ( its just a wrong culture imo ) i was tryin to point out that in everquest, unlike u said, player skill > numbers in any situation, and if i had to choose i tell u i prefer 100% 25 skilled players with good teamplay than a 80 man zerg, be pvp or be pve, it just works better and u progress faster.

i wont argue with what u said cos ure just right mostly and i agree on that post of urs.

edit : the reason they instanced raids for a max of 24 players in eq2. tho is cos they saw that their "creations" werent being played properly, see what i said about trakanon, is just not meant to be dps killed in 20 seconds in between a proc. it works? yeah, but ure killing the fun and the challenge, they created everquest to be challenging, and hell they succeeded
Last edited by DRAGONBAIT; 11-22-2015 at 07:24 AM..
  #2  
Old 11-22-2015, 07:46 AM
heartbrand heartbrand is offline
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I did Talendor with 16 people in Kunark. It involved hitting auto attack and people casting heals.

The only "skill" in this game is the who can solo the toughest stuff as an enchanter.
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Old 11-22-2015, 07:51 AM
heartbrand heartbrand is offline
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Having said that, I wouldn't disagree with you that zerging is boring. I'd probably still be playing if raiding was done with high 40's low 50's. My fondest memories of kunark PvE was doing Hoshkar with mid 20's and not using that buff exploit either. Also doing the Bee Queen in sky with high 20's.
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