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| View Poll Results: Should the staff listen to the players for PVP changes to the server | |||
| Yes, the staff has a limited understanding of pvp server dynamic. Let players weigh in. |
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19 | 55.88% |
| No, zergs are meant to control spawns. |
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15 | 44.12% |
| Voters: 34. You may not vote on this poll | |||
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#1
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As much as I think variance would be a bad idea, the "mobs are left up" argument doesn't really hold water either. The whole idea behind variance is pretty much the opposite - you DONT know what's up.
That being said, comparing variance to simulated repops doesn't make sense either. The reason nobody minded sim pops was because it essentially added extra loot drops and didn't take any away. At this point I just say add it for a couple weeks so it is proven once and for all it makes no difference so these threads are no longer needed. | ||
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#2
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Quote:
variance would not affect our guild whatsoever it would not affect the current server dynamic where Empire is the only guild attempting to kill velious raid targets (aside from TMO killing Vindi every now and then) go ahead, add it in nothing would change | |||
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#3
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Sim repops make a zerg work harder in order to control every spawn. Which in turn makes it easier for the rest of the server.
Because if something is not a set time in everquest, you lose 20-30 % of your raid force at a minimum. If off prime time you lose even more. Not complicated, obviously the zerg does not want that People outside the zerg want it Stop trying to convince everyone of stupid ass ideas of how "mobs are left up" As it has been stated before, soon as any sign of another raid force being able to kill it shows its face, its added to the zerg cycle. Like skill-less locust they decimate the land with 2 to 3x the numbers you need for any encounter. | ||
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#4
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Quote:
Literally would not change a thing. Maybe more crappy kunark targets?
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