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  #1  
Old 01-23-2011, 06:23 PM
Harrison Harrison is offline
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Originally Posted by eriamjh [You must be logged in to view images. Log in or Register.]
This is so silly.. You move straight from the false premise that there is nothing wrong with a one man half monopoly to talking about how much more classy it is to camp and sell or destroy a rare, no drop item you can't use than to kill a rare spawn NPC you can't quest with.

...

It's like.. The ring was made no drop in the first place for a reason and it probably had a lot to do with discouraging this exact kind of behavior.
That was the exact purpose of making things nodrop.

Exploiting the bug in mechanics that allowed people to multiquest is getting around that.
  #2  
Old 01-23-2011, 08:37 PM
JackFlash JackFlash is offline
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This is so silly
^
  #3  
Old 01-23-2011, 09:15 PM
Chanus Chanus is offline
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Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
That was the exact purpose of making things nodrop.

Exploiting the bug in mechanics that allowed people to multiquest is getting around that.
It's not really a bug in the mechanics, though. It's been specifically coded to be allowed on this server.
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You'd be impressed if someone showed you the inner workings of a fucking lego castle.
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Old 01-23-2011, 09:19 PM
Harrison Harrison is offline
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Originally Posted by Chanus [You must be logged in to view images. Log in or Register.]
It's not really a bug in the mechanics, though. It's been specifically coded to be allowed on this server.
Yeah, here.

It's added to mimic that exploit. Trying to say it's not an exploit is outright lying, or simple ignorance.
  #5  
Old 01-24-2011, 01:53 AM
Stibe Stibe is offline
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Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
Yeah, here.

It's added to mimic that exploit. Trying to say it's not an exploit is outright lying, or simple ignorance.
On live it was an exploit. Here it isnt. To call it an exploit when it was coded and everyone was told it was going to work that way, is just plain stupidity.
  #6  
Old 01-24-2011, 04:28 AM
eriamjh eriamjh is offline
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Originally Posted by Chanus [You must be logged in to view images. Log in or Register.]
It's not really a bug in the mechanics, though. It's been specifically coded to be allowed on this server.
The game mechanics in play on this server are intentionally derivative of 1999 classic EQ game mechanics of which this was, and still is, an unintended exploit.

You can go ahead and argue current (PEQ era) game mechanics and intentions but this is a classic server and you will go nowhere quickly. Please just accept the fact that MQ was re-enabled to be classic and NOT to let ass hats farm JBoots 24/7 because they know 4 in 5 classes NEED them eventually.
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Old 01-24-2011, 11:34 AM
Chanus Chanus is offline
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Originally Posted by eriamjh [You must be logged in to view images. Log in or Register.]
Please just accept the fact that MQ was re-enabled to be classic and NOT to let ass hats farm JBoots 24/7 because they know 4 in 5 classes NEED them eventually.
I'm having trouble accepting this as it doesn't make any sense in the context of what you wrote.

Kiting in pretty much all implementations is an unintended exploit. Where's the fuss?

Feign Death pulling is an intended exploit. Where's the fuss?

There are ZERO classes in the game that "NEED" Jboots. It's a convenience to have them, and you pay for that convenience by either waiting in line for the camp or paying for the MQ. The only difference is this is a situation where "It's not fair because I can't get what I want when I want it!".

MQ existed in the game and was never removed, just like the ability to kite and the ability to use FD as a tool for splitting camps. "Unintended exploit" is a meaningless phrase.
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Quote:
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You'd be impressed if someone showed you the inner workings of a fucking lego castle.
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