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#1
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No need for competing fraps or trains or rule lawyering. | |||
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#3
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#4
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You seem to assume that the top-end guilds on this server have some kind of courtesy. They do not. If a guild is deemed to be moving too slow in the eyes of another, they will be leapfrogged.
Also, who is to determine what arbitrary amount of bodies constitutes a "force?" Are you going to set it per encounter? Will the values be adjusted down as the expected gear values move up? No. Your solution is not better than the existing one. One thing you have to remember is that this server caters to a specific class of man-children. You have to accommodate the worst in them, not the best. A FTE gives a clear log of who was the first to engage the mob, regardless of the amount of training or general douchebaggery occurring. Asking these people to agree to who was there first in force would turn the emphasis from something automatic like FTE to something that would have to be proven after the fact on every raid target. You're basically moving the onus from legitimate kills to legitimate force, which still leaves room for young lawyers to skew the interpretation. This is why they moved to instances on live. | ||
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#5
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Under this rule, if you leapfrog, you get spanked. I discussed in my post an idea for what I think would be a workable guide for "raid force". I guess "give them everything because they'll break the rules if they don't get what they want" isn't a satisfying solution for me, which lead me to write this up. Quote:
FIF moves the fixation of a right to kill a mob from the moment is engaged to the moment a raid force arrives in the zone. | ||||
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#6
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Also, what do you do about zones where multiple forces can raid concurrently (NTOV). Is only one guild allowed in the whole zone? Alternatively, what do you do now about guilds who just fill zones with AFK bodies so that they have the right to mobs when they spawn and nobody else does? You really need to take this one back to the drawing board. And then throw that drawing board into a chipper. And then burn the remnants. And then douse the ashes with acid. It's that bad of an idea. Like I said before, the best solution they could come up with on live was instancing raid content. The only actual other good solution that has ever been proposed was raid tokens, but that still leaves you a lot of room for sniping and interference from trains and general douchebaggery. | ||||||
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Last edited by Samoht; 10-26-2015 at 05:48 PM..
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#7
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I actually really like a rotation. And I was a HUGE advocate for instancing on the TLP. Not sure I think instancing is right for this server (classic and all), but I would absolutely play on a server of P99 quality with instancing. Proving someone has broken the rule would be pretty easy. Guild A claims Target A. Guild B kills Target A. Guild B has broken the rule. The proof would come when Guild A is in the zone, does a /who, sees that they're the only ones there, and claims the target. When guild B rolls in, guild A will tell guild B that they have claimed the target and they take screen shots. The only thing going to keep a guild from breaking a rule is staff enforcement. Not sure what else there is to be said here. Of course staff would have to adopt and agree to enforce this rule. This is where your post starts to get good. My suggestion was for a simple average of the last 5 or so successful kills in order to claim a target. You point out, correctly, that if you roll this over every time, this will lead to an increasing number of people required to claim a target. Awesome! This is what I'm looking for. 14 seems a bit low. 50 seems a bit high. 24? I don't really know what this number should be. Should it be different for each target? I don't really know. What do you guys think? As far as where other guilds are allowed to be. I don't think there's any reason to say that claiming a target means no other guild can be in the zone. If guilds want to sock a zone and claim a specific target, that's fine. Let them. But If rampage is socking NToV and BDA rolls in, BDA would be able to force Rampage to pick which target they're claiming, and BDA could then pick its own from the remaining targets in window. And then Taken could come in and claim another. And forsaken could claim another. And there'd be no reason for any of these guilds to train each other, because they would be under no pressure to kill the second their target spawns. They would kill the couple of trash between them and the target and then pull the target at their leisure. | |||
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Last edited by maestrom; 10-26-2015 at 06:46 PM..
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#8
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FiF has several serious problems: 1) defining what a force is, which would be very mob dependent and each guild would naturally lowball what they consider an adequate force for them. 2) can a force add to itself as more people log on? If not, yeah, that's gonna be popular. Who closes the window for "ok, this is your force, no more may join?" 3) would replacements be allowed as the guild waits? How would that work? Can you start out your force with a dozen rangers then gradually try to get other classes in? 4) if the force # drops below the required number, due to a ld, do they lose the right? 5) socking the camp from when it's spawn window opens, which means that the "FTE" moment means who has a force at zone at the moment spawn window opens, which means guilds would actually sock to be able to sock 6) Can a guild camp multiple spawn windows as long as they have a sufficient force at each? Way too many problems. Rules upon rules upon rules. But I do think Velious dragons need to be leashed.
__________________
go go go
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Last edited by Sadre Spinegnawer; 10-27-2015 at 12:28 PM..
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#9
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I am sympathetic to a rule that says if your raid has some lag and drops below "raid force" that you lose your claim automatically, but that might be easiest to enforce. I don't expect it will happen that often though. Quote:
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#10
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1. They only get to declare one force. Any size. Small minimum, say 10 2. Absolutely, players can come and go. Just requires the minimum to be present, openly claiming intent to clear to a target and kill it. 3. The idea of "force" is not specific to classes. You have the right to kill a mob with your force unimpeded, and you can have as many or as few of whatever you want. And they can be anywhere in the zone waiting. 4. There would need to be a cutoff, such as two hours after spawn before it becomes fair game. If you have the minimum and someone goes LD that is their problem. Small issues like that are where lawyerquesting gets a foothold and doesnt let go. IF someone claims a camp, has only 10 people in their guild, and one of them goes LD just give them a few minutes to get the person back online. 5. Legit question, I would say if two guilds want to contest the same thing, should be determined by officers /randoming out of 1000 in a public area before the mob spawns or any force has been set up, with no guild being able to claim FiF on the same target multiple times in a row. 6. Absolutely not, at least not in multiple zones. You get one force, no matter the size. Claim it wisely. | |||
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