![]() |
|
|
|
#1
|
||||
|
Quote:
Appreciate you not trolling. I don't think it needs a strong gm presence. Every raid guild rolls with fraps on all the time anyways. It's not hard set numbers for encounters, we have enough data and experience to know what these encounters take. We can argue about when the threshold for "first in force" is met, pure numbers would be easiest to enforce. If everyone agrees that it takes 30 people to kill a target, then whichever guild gets 30 people in the zone first (no doubt with fraps running) gets to claim the target and other guilds have to go find something else to do. Maybe a certain raod makeup could be required for higher priority Vel targets. (Like you need XYZ clerics/enchanters for NToV to claim). Would there still be drama? OF COURSE! We have drama because people get upset over competitive content. First in force means the drama plays out at zonelines and results in guilds moving on to do other things instead of have 3 guilds frothing at the mouth training each other trying to get FTE on the same targets. First in force doesn't reduce drama, it reduces trains and increases access to content for less competitive guilds. | |||
|
|
||||
|
#2
|
||||
|
Until first in force turns into a guild sitting at the designated spot 40 people deep 24 hours before the content even comes into window to secure their shot. P99 is home to a special sort of degenerate.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
| |||
|
|
||||
|
#3
|
||||
|
Quote:
| |||
|
|
||||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
|||||
|
Quote:
The fundamental problem with p99 is we were in Kunark for 4 years, the end game is super crazy over saturated, your average veteran raider on this server has something like 4 or more level 60 characters which allows for a strategically planted raid force to compete for targets all over the world. I mean I HATE leveling, I legitimately leveled Chest, and then I have 3 other level 60s that came up through Chardok, plus I have a few level 52 characters for naggy/Vox. New guilds get choked out because they won't ever have that sort of infrastructure because they are 4 years behind the curve. Not to mention some of the Velious content isn't properly tuned (any fearing dragon) so you're forced to contort your raid force into these ridiculous permutations where you have 15 rogues and 10 clerics to even attempt content which is why you see Taken Asgard Forsaken always teaming up for stuff.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
| ||||
|
|
|||||
|
#6
|
||||
|
Just to illustrate the silliness that is GM enforcement and first in force, here is a 100% true anecdote regarding the matter.
Back when raid target windows were absurd BDA used to do Jugg farm sessions while Trak was in window. The goal was to get spells for our members and if Trak happened to spawn during the long ass window we could take a shot at him. We'd farm from a protector kill to a protector spawn, a good 3 hour raid or something. Typically we would make camp at the cubby below poop mountain and just leisurely kill stuff. On this particular day Trak was running late into window so TMO was lurking about. We ended up moving our raid force up to near Jumpy's spawn point so we could immediately contest Trak should he spawn while we continued to kill Juggs. TMO ended up logging in full force, moved directly on top of Trak's spawn point (which mind you is 50 paces from where we were set up) and claimed first in force because they were actually on the spawn point as opposed to near the spawn point. Amelinda awarded TMO first in force rights and they got one of their 200+ Trakanon kills so they could continue VP keying level 1s so they could have twink enchanters with charm sticks or twink necros with soul well staves. That level of excess is what the hardcore raiders of this server expect. It's not enough to have a 6k raid buffed character with full ST gear, full NToV gear, and AoW drops - it's about having 3 other alts geared like that as well and those hardcore players will do WHATEVER IT TAKES to get that loot. They would sit in Venril Sathir's room for over 100 hours just to get a kill. Taken used to straight up sock Inny for 100 hours at a time if need be. First in force would be a disaster.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
| |||
|
|
||||
|
#7
|
||||
|
Quote:
I really appreciate your willingness to participate in the conversation. I admit fully that I don't raid here, and a group of dickfaces that want to ruin something aren't going to be stopped by a rules change. But it's actually pretty easy to write easily enforceable rules regarding first in force. Under the rule I propose, the first guild to get to X people in a ZONE has the right to announce to the zone (and if necessary to other guild leaders) that they have claimed this entire spawn of target Y. To use your trak example. If your guild had X people in seb, you would have the right to claim trak for your guild, and as long as your guild maintained at least X people in the zone, you would be able to enforce your claim on trak against any other guild, not matter where they position their raid. Its not first on the spawn, its not bigger force, its first in force: the first guild to reach the raid force threshhold. In your example, TMO would have broken the rule and your guild would have a right to have a CSR staff come in and enforce your rights. Same as if they had trained you or KSed you under the current FTE rules. If TMO saw BDA gathering for trak, TMO would be free to log in their poop mountain alts and try to get first in force on you, but then BDA would be able to take Kael, or ToV, or Zland. In order for a guild to claim 1 target (target will obviously need to be defined broadly in Velious raid zones, statue would necessarily include AoW), the guild would have to give up its claim to all other raid targets because we have rules about being logged into two characters at the same time. This would be pretty easy to enforce. Count the number of BDA in a zone. If BDA is the first guild to get to X then they get the target. Roll fraps of the couple of minutes leading up to your guild making a claim and then you're done. If your guild drops below X, another guild can, if they get to X before you get back to it, take your claim. The benefit is, the fraps is of the zone population, not who trained who with what failed pull. Much less at stake. | |||
|
|
||||
|
#8
|
||||
|
Quote:
As much as I hate to agree with BDA scum (Shout out to Timberlandz<BDA> from MM last night, was good grouping) - Chest pretty much hit the nail on the head. The server is full of neckbeards who will go to extreme lengths for loot. We all b!tch about Socking/NoLifing to varying degrees, but its also part of what makes actually GETTING loot so great. It is both the reason I love and hate EQ simultaneously - if it were easy I wouldn't still be playing, but it can be insanely frustrating. If you asked me before I started playing here if I thought hundreds of adults would wait 15 hours for a P99 raid mob to spawn, I would have laughed at you. Then I witnessed 300+ people in Feerott socking a Dracoliche spawn for SIX(6) hours...This was 4 years into Kunark mind you. The solution to all of this is IMO is more Earthquakes - Emperor Rogean seems to disagree however | |||
|
|
||||
|
#9
|
||||
|
Here's my solution, root every single raid mob everywhere. Period. If you want to get rid of kites, trains, bullshit, etc root every goddamn raid mob. If it's good for the goose (ToV) it's good for the gander (everyfuckingwhere else)
Then we only have to figure out leap frogging rules. Problem solved.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
| |||
|
|
||||
|
#10
|
||||
|
Quote:
Sounds way more reasonable to me than having everyone and their mom sit there at the same time. | |||
|
|
||||
![]() |
|
|