![]() |
|
#71
|
||||
|
Quote:
__________________
Blue: Seniksin | Jarshale Red: Sieg | Cazissa | |||
|
|
||||
|
#72
|
|||
|
Since my last update, I have purchased Dead of Winter and Tales of the Arabian Nights.
Dead of Winter: Hard to beat; the game usually wins. In a post zombie world, resources are limited, and players are isolated at a colony. There are many characters, each with different abilities. At the beginning of the game, a secret objective is given to each player, with the possibility that someone might be a traitor. There are many different objectives, and traitor cards, so you can't really determine who is telling the truth. Often, there is a colony vote, and you vote with thumbs up or down based on what is said, and you can choose to Exile someone, based on votes. If someone is exiled, they draw a new Exiled Objective. Anyways, it's a good game, highly recommend. Tales of the Arabian Nights: I've only played this through once so far. This is a very random game, and kind of like choose your own adventure. Depending on which skills you choose, what you encounter, and what you choose to do, based on a matrix of options leads you to the book of tales, which is a gigantic spiral bound tome of 2000 something choices. This is where the skills you started the game with, or have earned, come into play. I liked the first game a lot, and I think it would be impossible to have the same outcome more than once. Recommend. | ||
|
|
|||
|
#73
|
||||
|
Diplomacy is the greatest board game of all time, but it has some very specific limitations. First of all, you have to have exactly seven players to play. There are variants to get around this but they all suck. Have six of your best pals over or don't play.
It bears some comparison to chess because it's simultaneously simple in concept with tremendous layers of strategy. The players randomly select a country in Europe and the game starts at 1900 pre world war 1. Each country starts with either three military units or four (Russia, which is spread out and must fight on multiple fronts immediately). The map is divided into spaces, and only one military unit (army or navy) can occupy a space at any given time. Prior to a turn, each player writes orders for their units and places them face down on a pile. The moderator then reads all of the orders, and moves for all seven players happen simultaneously. If two units are trying move into the same space, numbers win. A unit can be supported by another unit that is adjacent to the space it is attempting to occupy. Support can come from another unit owned by the same player, or by a unit owned by another player. This is where diplomacy comes in. Prior to each move, there is a period of time for all seven players to interact with each other and make schemes and plans before submitting their orders. It's best to play in a house that has plenty of rooms for secret allies to sneak off and scheme. And spying is perfectly legal. If you can go outside and listen at the bathroom window as your supposed ally agrees to betray you, it's on the people you spied on for having bad infosec. An army can support a navy into a coastal space and vice versa, but an army cant support a navy into a sea space, and a navy in a coastal space can't support an army attempting to occupy a space that is not adjacent to water. So moves are submitted, and wherever there are conflicting moves, the moderator has to apply the rules to see which player gets to occupy the space. There is no random element to this game other than picking your starting country (usually you put a piece from all 7 countries in the box top and everyone draws blind). Superior numbers always win, and if the numbers are even then the two pieces that are trying to occupy the same space "bounce" and return to their space of origin for the turn, unless a superior force has simultaneously dislodged them from that space, in which case the dislodged force can "retreat" to an adjacent, uncontested space. If there is no adjacent, uncontested space, then the dislodged piece is destroyed and removed from play. Be warned, this game will permanently impact your relationships with people you know. One person will emerge as the biggest schemer and backstabber (this was me in my high school gaming group), and future games will be impacted as everyone will know to take that player out first and then squabble among the survivors.
__________________
Quote:
| |||
|
|
||||
|
#74
|
||||
|
Edit: There's another way to select starting countries besides random draw. Players can also write down the seven countries in order of preference and the moderator can go through the lists. If a player's first choice is unique, the player gets that country. If multiple players want the same country (England is very desirable for its sea power and relative security), they have to go to their second choice and on and on until all seven are selected.
__________________
Quote:
| |||
|
|
||||
|
#75
|
|||
|
For a while their was a "Dungeon" Emulator on the web but I cant seem to find it as this was more than 10 years ago.
__________________
----------------------------------------------------------
------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
|
|
|||
|
#77
|
||||
|
in the last year I was enjoying the Star Realms deckbuilder.
__________________
Quote:
| |||
|
|
||||
|
#78
|
|||
|
lol my brother and i played that when we were kids. i had forgotten about it.
__________________
Current Games:
Naw | ||
|
|
|||
|
#79
|
||||
|
Quote:
There is a ton of ameritrash games now, I dont really love them.. but i DO love Heros quest heh.. Did you ever complete all the missions? in the back of the 15 mission log book is a blank fill out your own missions page, i photo copied it and made so many! I loved that game [You must be logged in to view images. Log in or Register.] NOW! ... If you want to see some really retarded shit, this video was on a VHS for a Dungeons & Dragons Ameri-trash game called Dragon Strike.. It was basically just like Heros quest only worse and with a better franchise for a title... it was designed to teach non D&D'ers how to play D&D.. so the video is designed around a bunch of people who havent played dnd, and this SUPER FUCKING NERD apparently got invited to the party, and is like... do you guys waant to play A REAL GAME!??? in the lamest voice possible... You were supposed to watch this video with a bunch of people that didn't know anything about D&D and THEN play the fucking game. I shouldn't have to say this but it sold horribly. anyway, the video is INCREDIBLE and if you like classic EQ youll enjoy watching this while you play it. Most horrible Introduction into D&D that you will ever see: https://www.youtube.com/watch?v=B8LBpMuSTrQ | |||
|
Last edited by iruinedyourday; 10-25-2015 at 12:06 AM..
|
|
|||
|
#80
|
|||
|
Hero quest was a dam amazing for a D & D light game. I purchased most of the expansion pack and had a ton of fun with my friend playing them. I still have the skull and wound markers for my WH40k games.
__________________
----------------------------------------------------------
------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
|
|
|||
![]() |
|
|