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#1
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The problem though as I see it, is that I don't necessarily see "The Wait" as the enjoyable part of travel in Classic Everquest. "The Fun" was the entire experience of seeing the boat arrive, hopping aboard, and then riding it all the way to the other continent with a few other travelers running around with you on the boat.
But without the boats, "The Wait" is supposed to simulate this fun, which in a way It does as you have multiple players sitting around waiting at the docks themselves. But its hardly the same thing. Personally I wouldnt mind either to have faster Translocators. Ideally the boats could be fixed but that may never happen. But ultimately its not a huge problem either way. I just think that the tediousness of "The Wait" was justified in classic as it became an adventure in itself to ride the boat across the seemingly endess ocean.
__________________
-Kaylen- Half Elf Paladin
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#2
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I agree with the note about evil characters. They shouldn't have to put up with the KOS mobs at the port location when there was no such concern in classic.
I also consider leaving the OOT (and by extention, Eruds crossing) porters up much more frequently a great suggestion; if not 100%, then perhaps leave them on a 2-3 min timer to simulate the ship's stop at the isle. Danth | ||
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Last edited by Danth; 02-16-2010 at 11:22 AM..
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#3
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Quote:
And maybe I played EQ for too long, but translocators almost seem like they were in place as often as the boats were, anyway. It seems much more 'Classic' to me to say: "Hey guys, we're having some issues with the boats. Until we get them resolved, translocators will be in place 24/7 to port you where you need to go." Imagine the uproar had EQLive ever timed the TLs like this in an effort to simulate the boating experience... | |||
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