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  #1  
Old 02-16-2010, 05:01 AM
Lich Lich is offline
Kobold

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The main concern I have is that Evil characters spawn in front of a KoS mob. This is not classic. In classic you could just stay on the Boat and not get aggro. I suggest moving the KoS mobs further away or make the translocators permanent again. I do not care if someone uses the translocator to escape death or not.
  #2  
Old 02-16-2010, 08:09 AM
JinXed JinXed is offline
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You can use translocator while invis.
  #3  
Old 02-16-2010, 08:43 AM
Atern Atern is offline
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True, but I think the point is that you shouldn't have to invis to use them. Especially since by the time the translocator spawns in OOT or Erud's Crossing, invis will have most likely faded.
  #4  
Old 02-16-2010, 09:59 AM
Gwence Gwence is offline
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Translocators ruins half the game for you? Half of your game experience is invested in traveling from Butcher to EFP or vice versa?

Takes about 30 seconds max to find a port usually. Problem solved?
  #5  
Old 02-16-2010, 12:00 PM
Virtuosos Virtuosos is offline
Sarnak


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Quote:
Originally Posted by Gwence [You must be logged in to view images. Log in or Register.]
Translocators ruins half the game for you? Half of your game experience is invested in traveling from Butcher to EFP or vice versa?

Takes about 30 seconds max to find a port usually. Problem solved?
Its called an exageration, such as your "takes 30seconds max to find a port" comment. It does not, indeed, ruined half the game for me, more-so rather only part of the game. But, unfortunately, you focused on the wrong part of the post.

And yes, I have had that happen to me as well, Excision. But on such a low-frequency occurance that I felt it didnt really matter. One of those flukes [You must be logged in to view images. Log in or Register.]

But, and correct me if i am wrong, this post is going exactly the same way as the Poll. People support this idea or some variance of it so I see no reason to not fix it. It is, after all, extremely close to resembling Live.

One more thing. I do feel for the evil classes in the regard of being KOS on sister island. The least we could do would be to change the spawn point around to a different area. As pointed out in the Polls thread, placing a Static boat at the end of the docks, making the translocators spawn on there, would solve most problems with evil classes. I say this because when boats worked, evil classes had the choice to jump off before reaching port.
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