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View Poll Results: Should the sleeper awaken script be implemented?
Yes. 193 48.01%
HELL NO! 209 51.99%
Voters: 402. You may not vote on this poll

 
 
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  #5  
Old 10-14-2015, 01:13 PM
simp403 simp403 is offline
Kobold

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Join Date: Jul 2015
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Quote:
Originally Posted by Spyder73 [You must be logged in to view images. Log in or Register.]
Would take the entire server uniting to kill the sleeper - moot issue
It certainly does not take the entire server to wake the Sleeper. It doesn't matter if he's effectively unkillable, because one guild can still wake him and this would result in altered end-game loot tables for the remainder of this server's lifespan.

This wasn't that much of an issue in Live because not only did an expansion come out one year following the release of Velious that provided superior loot, but the players only have a year in Kunark prior to Velious, so they were not nearly as close to being capable of waking the Sleeper as P1999's population is.

Quote:
Originally Posted by dafier [You must be logged in to view images. Log in or Register.]
Maybe I am not understanding. I thought when you waken him, other mobs in his tomb do not spawn anymore. Correct?

If I am wrong, and it doesn't limit spawns of the initial mobs before he is awaken, then go for the awakening. I just don't want to lose content.
The warders stop spawning when he is awakened. Other mobs spawn in their place with different loot tables.
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