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Old 10-06-2015, 01:25 PM
fishingme fishingme is offline
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Originally Posted by EndofLine [You must be logged in to view images. Log in or Register.]
It absolutely was not like that on Cazic Thule or Torvonnilous I know that much. Every group I've been on in this server it's been unanimous that canyon belongs to Pond.

That line of sight thing was never enforced, and there are a million camps where is obviously ridiculous.

The fact is there are not enough mobs to sustain a group just around the pond. Nor are there enough mobs in canyon to support a group. Solo'ing each for sure, but not a group so it makes zero sense to have Canyon be split off.
It was a camp on ayonae ro and solusek ro. But that doesn't matter because p1999 is p1999, not live. LoS rule has been enforced, the problem being most of all is that GMs/guides vary on opinions on it this is why camps were never enforced back in the day but more of a "respect your fellow player". If you feel you do not have enough mobs in just pond then head to a less populated zone. Not having enough mobs whether it's because you have twinks in group or not doesn't matter, if you want an endless stream of mobs then you need to find another zone. Unfortunately my searches on p99 site do not go back further than 2014, nor can I find my posts in the thread I'm talking about from 2010/2011, I guess I post too much...

However, canyon is considered a camp. Not a primary one like Pond/gy/CE but it is a secondary camp when the zone starts filling up. It's just like unrest basement, you have the basement and then the pit where the dwarf spawns. Sure there's not enough mobs for a constant stream of killing, but camps are camps.
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Old 10-06-2015, 01:33 PM
maskedmelon maskedmelon is offline
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Players can plop down to kill mobs wherever they like, but only named and their respective ph are campable. Everything in between is officially FFA unless policy has changed. Traditionally players respected others invalid claims to areas out of common courtesy. That no longer exists on blue due to scarcity (of xp) stemming from mudflation and population and the absence of an tangible penalty for bad behavior.
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