Quote:
Originally Posted by Arshis
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Experience Points
500% seems like alot. even at normal experience rate you could barely afford to buy all your spells every 4 levels. at 500% speed.. your really going to have to pick and choose what you can afford to buy. Your going to see level 20 warriors get raped trying to fight in cloth at higher levels your going to level so fast it might actually hurt you.
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I would think this needs to be fast because once the pop starts dropping it has a snowball effect thats hard to stop. The vets are going to be dominant anyway and most likely be trying to KOS everything that moves, might as well give the other folks the chance to roll again without too much annoyance.
Quote:
Originally Posted by Kergan
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Just reduce the cost of spells.
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Probably a good solution. You can tweak as needed as you reboot server for "season 2"
Quote:
Originally Posted by Arshis
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Group XP
I vote no bonus for group xp. The benefit of soloing is leveling with haste, the benefit of grouping is safety. I'm an old Tallon Zek player and back in the day items mattered more then levels. A level 8 rog could land max melee dmg on a wizard that was lvl 16 because wizard in general wizards had terrible armor class. Just the same a level 12 druid could land a root on someone who was many levels higher than him. Landing spells and melee hits had more to do with resistances and armor class than levels.
I played red for only a brief time and am unable to tell you if the pvp system implemented in red99 is similar to classic. To recap a level 30 wizard could not run in and slaughter an entire group of level 12's. Groups are slow and steady but safe.
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One thing i enjoyed straight away with wow pvp is you could stand a chance as a 27 with a 52. Not going toe to toe but getting some nukes in and spells while hes fighting someone else or 2. Not sure how hard this is to get right, where a lower level has at least a chance to root and flee, eat a hit or 2. edit: not sure anymore about group xp. On one hand it helps established vets get fast xp but also lets people who takes risks get that bonus xp. Group is only safer for established crews as you can bet griefer crews will bait people into joining their group so they can kill em.
Quote:
Originally Posted by strosz
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- An alternative fun and grim corpse system would be to allow anyone to loot dead player corpses after a few minutes (similar to npc/mobs). That would create situations where you might stumple upon other corpses with something left on it that the attacker didn't take. And where the killer sometimes needs to choose only a few items that there is space and weight allowance for. Would be pretty interesting actually.
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I like that, could even put a longer timer on corpses if it doesnt drain server resources, like 30-60mins corpse rot for player bods
Quote:
Originally Posted by iruinedyourday
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It will take 30-40 minuets to get to level 6+
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To me thats barely fast enough and maybe even too slow. People will die, alot. You dont want a bunch of people quitting on day 2.
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The noob zone camping could be out of control, some thought would have to be put in to prevent this.
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Not sure how hard to code but account shared stash could be interesting. Im not thinking through all the ramifications right now but dying in hardcore in Path of exile and at least having some starter gear for your next toon was nice.