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#1
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![]() Akkadius hosts EZServer
Flowers of Happiness had a server.. VZTZ - draxum / gronk / etc Rogean used to run RaidAddicts before KingMort (don't think this was really pvp in rogean's days either) LucidVision had a server which was just generally ran by its guild members COH PVP (I am not sure who exactly ran this but I think Richardo was involved?) Qeynos vs Freeport (Secrets + Vile) Altergate - gredesh on eqemu - aka Tarwine Krusher's Server - Krusher! GuildWars - Devnoob and myself can always dig in here: http://www.eqemulator.org/forums/for...614&order=desc Also the server list which has server owners on it: http://www.eqemulator.org/index.php?pageid=serverlist | ||
Last edited by image; 09-24-2015 at 01:40 PM..
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#2
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#3
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#4
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As a developer I would think it would be a fun server to watch just to see what people do. | |||
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#5
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My biggest concern is that EQ has always been an open ended game without strict victory conditions. You need to be very careful adding a way to "beat the game", and I think they whiffed big time if it goes live with the highest levels being the winners. You're essentially whittling down the power classes even more and creating a server that revolves around PVP with a PVE method of victory. The GuildWars servers found a very good balance I think between PVE and PVP methods of advancement, from loot rewards from PVP vendors to city conquest mini PVE events that lead to tangible PVP benefits and so on. Maybe some day I'll get to have my cake and eat it too - and you, devn00b, Rogean and Nilbog can all build a collaborative server with your rulesets and their codebase. That would be EQ PVP nirvana. | |||
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#6
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Never say never I guess, but there are some strong differences in opinions between both camps [You must be logged in to view images. Log in or Register.] | |||
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#7
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In the end though I think this server will accomplish what I suspect is the reasoning behind it - a way to quickly test out ruleset changes and experiment with them without irreparably harming a permanent server. I think the permadeath aspect was needed to actually get people to fight each other instead of ending up with a r99 situation of a single dominant force strangling all competition. | |||
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