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  #1  
Old 09-14-2015, 10:15 AM
Daldaen Daldaen is offline
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Chardok is a highly specialized group of 7 members.

1 Cleric - Level 50-60 with Epic
3 Enchanters - Level 58-60
1 Factioned Puller - Necro/SK/Monk/Shaman/Druid (55) with faction
1 Out DPS - Level 59-60 Wizard/Magician
1 In DPS - Level 53-60 Wizard/Magician

The role you want is "In DPS".

The basic way the group works is the puller goes down and creates a large train using pathing in the zone to bunch up mobs and gets healed by the cleric. The Cleric uses DAs to stay alive while mobs stack up on him. Enchanters PBAE stun the mobs to keep them inert while they all come in.

Once all mobs are in the Puller will call the DPS to begin nuking the mobs. They will continue getting nuked and stunned until all are dead.

The EXP group consists of the IN DPS player (this person always remains in the group and must do enough damage to secure the kills/exp for the group) as well as 5 other players. They may be one of the players above doing another role for the group, or a player who is either friends with or paying someone to be a proxy in the exp group.

Because the group requires 7 players, the 6 who are not In DPS must cycle out. This EXP rotation means after every 5 successful pulls you must sit out and not get EXP on 1 pull. The In DPS role however never has to do this.

As in DPS all you need to know is:

Get Clarity/Enlightenment
Stack INT/Mana Gear to the maximum to increase your max mana
When the Puller calls for DPS run into the middle of the mobs and cast your best Jyll's PBAE nuke (56 Ice/59 Fire are best). Face South when nuking to push them into that wall.
Harvest and cast again until oom.

As In DPS you are the group leader and you have to keep track of the rotation. It just cycles each pull, whoever was out last pull you invite and whoever has been in for 5 pulls in a row gets removed from the group for a pull.
  #2  
Old 09-14-2015, 12:49 PM
weaseal weaseal is offline
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Awesome, thank you so much for the run down. I guess I'll continue to spam my LFG until I get lucky, since I haven't been on the server for long enough to have the kind of pp apparently required to buy-in!
  #3  
Old 09-14-2015, 12:58 PM
tristantio tristantio is offline
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If you're a solo class you can easily grind about 1k an hour on Felwithe guards from 50 to 56 or so (when they start greening out).

At that point, you'll easily have spent at least 300 hours on them (and have 300k floating around).

Unless you blow plat on gear, you can get quite a few Chardok pulls from that (obviously depends on your class etc.).

Prior to nerfs, there were better spots (staff wielding guards in cab were ~150pp a kill due to dropping Staff of Battle 100% of the time, multiply by red to blue transfer rate and you could grind ~900pp on blue every 5 minutes by moving red plat to blue grinding there).
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  #4  
Old 09-14-2015, 02:00 PM
Swish Swish is offline
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Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
If you're a solo class you can easily grind about 1k an hour on Felwithe guards from 50 to 56 or so (when they start greening out).
21pp per drop (sword)
6pp FS weapon

= 27pp

Assuming you get a FS weapon each time (which you don't) you're still looking at 37 guards per hour for that magic 1k.

That's roughly 1 guard every 97 seconds, and assuming you can clear every guard in Felwithe without going oom or needing to heal (which you can't), the long respawn timer will prevent you from hitting 1k an hour, by quite a way as there aren't 37 accessible guards.... more like 16 (at a ballpark guess).

I think the Google ad money you're making off the back of the devs project has gone to your head.
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Old 09-14-2015, 04:06 PM
tristantio tristantio is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
21pp per drop (sword)
6pp FS weapon

= 27pp

Assuming you get a FS weapon each time (which you don't) you're still looking at 37 guards per hour for that magic 1k.

That's roughly 1 guard every 97 seconds, and assuming you can clear every guard in Felwithe without going oom or needing to heal (which you can't), the long respawn timer will prevent you from hitting 1k an hour, by quite a way as there aren't 37 accessible guards.... more like 16 (at a ballpark guess).

I think the Google ad money you're making off the back of the devs project has gone to your head.
Yea, that fat money i'm making off "their" project (the project that they're making off what was Sony's IP).

I would fill up 4 tink bags and go vendor (thanks firepots) at 210pp per bag, so I guess it was likely 800pp/hour and possibly took a little longer than an hour to clear (although I think the guard timers used to be less than they are now, although I know for sure they were 15 minutes or less last time I played p99).

Paineel guards are another hot spot (start soloing at level 15, can take you to 56 XP wise and it's around 8pp a kill for level 15 to 45 mobs, all on 5 minute timers) that lets you get close to 500pp/hour.
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  #6  
Old 09-14-2015, 05:00 PM
Issar Issar is offline
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Not trying to poke any badgers or be rude here, but if you have limited time to play, you won't have time to be in a top raid guild. Why then would someone want to pay to rush to 60? Leveling without cheesing mechanics is a big part of the EQ experience. This isn't WoW where you don't begin the game until you are at level cap. Again, this is my ignorance and I'm not passing judgement, just curious.
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  #7  
Old 09-14-2015, 05:13 PM
nyclin nyclin is offline
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Quote:
Originally Posted by Issar [You must be logged in to view images. Log in or Register.]
Leveling without cheesing mechanics is a big part of the EQ experience
cheesing mechanics IS the everquest experience
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