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Old 09-01-2015, 12:31 PM
Revelation Revelation is offline
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Originally Posted by mayhem32 [You must be logged in to view images. Log in or Register.]
Using Google/wiki to find a map takes less than 5 seconds.
If wiki has maps with coordinates and key points of interests in each zone, then what's wrong with norrathmap which has the same.. just saves time traveling..
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Old 09-01-2015, 12:38 PM
Ele Ele is offline
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Originally Posted by Revelation [You must be logged in to view images. Log in or Register.]
If wiki has maps with coordinates and key points of interests in each zone, then what's wrong with norrathmap which has the same.. just saves time traveling..
You don't see a difference between a plain map with some points of interest annotated and a map that has graphical interactivity whereby your location is highlighted as an overlay on the map and is constantly updated by a parsed log file?

It is the difference between using a folding paper map on vacation and having a cellphone/GPS with Google Maps
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Old 09-01-2015, 01:26 PM
Revelation Revelation is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
You don't see a difference between a plain map with some points of interest annotated and a map that has graphical interactivity whereby your location is highlighted as an overlay on the map and is constantly updated by a parsed log file?

It is the difference between using a folding paper map on vacation and having a cellphone/GPS with Google Maps
norrath map has even less info on map than wiki maps does.. its simply a faster way to find your location and where you are trying to go.. sorry but i dont have fun taking more time off my day than needed to play a video game trying to find my way to do something productive.. if this was a modern mmo with good graphics I might take a moment to enjoy the scenery with my 2.5k dollar pc..
  #4  
Old 09-01-2015, 03:34 PM
Droog007 Droog007 is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
You don't see a difference between a plain map with some points of interest annotated and a map that has graphical interactivity whereby your location is highlighted as an overlay on the map and is constantly updated by a parsed log file?

It is the difference between using a folding paper map on vacation and having a cellphone/GPS with Google Maps
Doesn't matter how different it is. Either one was possible in 1999. It may not have been as pretty, but it was possible.

NorrathMaps is buggy and currently(?) unhosted, but it's not illegal and no one should be condemned for using any kind of program that gets game data from the log file. It's also incorrect to say your position in NorrathMaps is "constantly updated" ... it's a manual/intermittent process.
  #5  
Old 09-01-2015, 03:46 PM
Ele Ele is offline
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Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
Doesn't matter how different it is. Either one was possible in 1999. It may not have been as pretty, but it was possible.

NorrathMaps is buggy and currently(?) unhosted, but it's not illegal and no one should be condemned for using any kind of program that gets game data from the log file. It's also incorrect to say your position in NorrathMaps is "constantly updated" ... it's a manual/intermittent process.
Parsing your log file to use with a dynamic mapping program while playing was not possible, if you only had access to one physical computer, since EQ played in a forced full screen mode. The use of EQwindows or WinEQ technically violated the EULA.

It was possible to have a second machine networked to your main EQ computer to read/parse the log file.

When you have sense heading bound to your movement keys + other keys, it is pretty "constant" versus pausing to looking at a map and reading the long/lat lines trying to figure out where your most recent /loc would place you in relation to the map you printed out.

The outside use of log parsers for buff timers and mapping programs is an insult to the devs of this box that purposely removed or disabled those features to implement classic game play.
  #6  
Old 09-01-2015, 03:50 PM
Droog007 Droog007 is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Parsing your log file to use with a dynamic mapping program while playing was not possible, if you only had access to one physical computer, since EQ played in a forced full screen mode. The use of EQwindows or WinEQ technically violated the EULA.

It was possible to have a second machine networked to your main EQ computer to read/parse the log file.

When you have sense heading bound to your movement keys + other keys, it is pretty "constant" versus pausing to looking at a map and reading the long/lat lines trying to figure out where your most recent /loc would place you in relation to the map you printed out.

The outside use of log parsers for buff timers and mapping programs is an insult to the devs of this box that purposely removed or disabled those features to implement classic game play.
It's creative use of available information.

Maybe you should let them decide what is insulting?

If they didn't like it they could tell us not to use them ... most of us would comply.
  #7  
Old 09-01-2015, 04:05 PM
Ele Ele is offline
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Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
Maybe you should let them decide what is insulting?
They already have.

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If they didn't like it they could tell us not to use them ... most of us would comply.
When they are ready. The solution has already been bounced around.

http://www.project1999.com/forums/sh...22&postcount=7

http://www.project1999.com/forums/sh...7&postcount=15
  #8  
Old 09-01-2015, 04:10 PM
Droog007 Droog007 is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
They already have.



When they are ready. The solution has already been bounced around.

http://www.project1999.com/forums/sh...22&postcount=7

http://www.project1999.com/forums/sh...7&postcount=15
This is the first time I've been disappointed in Nilbog. Work on the game - fine ... the log file should be sacred.
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