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#1
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#2
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I played another EQEmu server that had custom content, 14 tiers of raiding (100+ targets) and a maximum raid force of 18 people with fights that strategically were far beyond tank and spank. From start to finish if not using twinks, a guild could expect up to a year's worth of weekly raids while climbing through tiers to gear everyone and be able to move on. Life exists beyond EQ! | |||
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#3
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#4
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2. Yes I know every active raider in our guild including what class they are and chat with many of them [You must be logged in to view images. Log in or Register.] 3.Having many people talking in vent/ts at once can cause tons of issues/headaches for any guild on a raid and simple etiquette is expected during raids for most guilds im sure. 4. You sir have prolly not encountered the new Lord Vyemm or Tunare yet. | |||
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#5
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Rebbon - BDA
Happy Epic Mage | |||
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#6
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![]() Bringing people together to work for 1 goal of getting some useful loot for people.
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#7
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Few of the 1999 encounters are really complicated except for the 1-6 main people. It's typically the pull, positioning, maybe dodging AEs and junks/dispels Loved a few live encounters like Emp SSRA. Stuff that has real strategy and teamwork
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Contemptor - Hierophant - Bregan D'Aerth
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#8
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![]() What I've always loved about raiding is the atmosphere of it. You have a raid leader working as a General of sorts, and a group of people with whom you carry out strategic approaches to given situations. After a while, you form a bond with the other members of your guild, and eventually you learn how everyone else plays and can function as a well oiled machine; sometimes without any actual communication. You know the clerics already have a CH chain going, you know the enchanters have the adds locked down, you know the tank is keeping the target's attention and has it pointing away from the main raid group, and you know that the dps are going to burn it, push it, ect when they need to. It's a nice feeling of mutual trust and accomplishment that really makes raiding what it is (in my opinion). It isn't so much about the loot as it is the spirit of the thing itself. The loot is pretty nice, too, though.
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#9
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![]() It was fun being able to check out places I wouldn't normally be able to see (Plane of Hate, Plane of Fear), and working with a group of people towards a common goal.
Side note: Who's the top guild now? I hardly pay attention to the raid rankings anymore since the TMO days.
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Thulghor Skullgrinder (Blue Server)
Ogre Champion Soldier of Rallos Zek <The Second Sons> (former member of <Vesica Dei>, <Evoluxa>) Green Server: Khargulkaronarr - Troll Shadowknight of Cazic Thule - <Venerate>, Mordwin Trueheart - Human Paladin of Erollisi Marr - <Venerate>, Konquest Unrivaled - Barbarian Warrior of Rallos Zek - <Venerate> (Once Upon a Time: Alarik of the Brell Serilis server) | ||
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#10
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![]() I like the blur between "hardcore" and "casual" on blue... are you casual if you're zerging with 70-80 on a target at odd hours? Sure you are, if you say so... lol
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