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#1
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tell me more about this concept of teams being assigned roles on raids
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#2
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Quote:
Teams are assigned based on encounter / zone. Like in my previous post with practice the teams get assigned usually by the same people that are in them. Sometimes in the event if someone is not present we do counter swap some classes with others and make do. Do keep in mind we generally always have one person from the usual team setup. The main objective of the team orientation is to accomplish the task they are given. IE Pull team , Stun team etc , and perform it well. I want these people to take this role to a whole new meaning. Thats not saying not having the team setup raids don't function well. I just find this system is fun and very rewarding in all aspects. One of the older guilds back in 2001 I use to help raid, I used these methods. We accomplished many great feats with a minimum amount of players. We were true on quality over quantity. Really what seperates the 20 + duplicate of every class on the server is quality of the player. Can that person play a bard?? A Ranger??? Etc. To incorporate certain classes with others you begin to learn the class as a whole for its strengths. If everyone from that team is trying to accomplish one major task. It gets done very efficient , especially when they have done it a ton of times. It becomes plug and play. In about a month or so we will be raiding. I humbly invite you to attend one to see what we are about. I will also be posting some Fraps Vids of our teams in action and the feats they have accomplished in the near future. If you have any more inquiries let me know, I will try to meet them as best as I can. ~Thank you for being interested ~Pycoba | |||
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#3
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Quote:
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | |||
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#4
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If you ever noticed in guilds there are the dedicated people that always show up to raids. Or the ones that play strategically better then others. Ever met a bad war? One that couldn't tank didn't know where to stand against wall to advoid knock backs? Or perhaps ever met a chanter that had no idea how to utilize his charm / mezzes etc? A class doesn't dictate the outcome of a raid. Its the player playing that class. I suppose you could compare a well played shaman with two shamans that aren't well played. IE: Well played shaman utilizes his cannibalism ability all the time, calls his slows , malos etc. The two shamans just sit and med not gaining any extra mana. Infact all he does is slow , never assist in heals etc. Ever met a wiz that didn't know what aggro control was? Well played classes make a difference all around the board. When I look for permanant members for this guild i'll be looking for what differates that person from the 10 + others apping the guild. In <Venom> we will be electing class leads to make sure the others playing that class are up to our standards. Before <Venom> Can develope any strategic methods on any mob / encounter. We have to make sure the classes being played are well played. If I ask a chanter to charm lock a certain mob keep it on such mob , while such and such ranger kites it and ST pulls off remaining. Believe me I want someone that knows what there doing. This doesn't mean we won't encourage or help others improve. It just means we expect more from people. Our goal is accomplish great feats in raiding with less people as possible. ~Thanks ~ Pycoba | |||
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Last edited by Pycoba_rng; 01-06-2011 at 07:57 PM..
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