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Old 08-22-2015, 01:47 AM
Zaela Zaela is offline
Sarnak


Join Date: Jul 2014
Posts: 319
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Was looking into something briefly and realized the tool I slapped together has the winding order backwards for what Blender expects. Made a minor update to the export tool in case there is any desire to do the below.

In Blender there's a checkbox for backface culling under the "shadeless" option -- allows seeing the interiors of rooms in dungeons and such. Quick look at sleeper like that, with the final room prominent:

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And just for fun, the same view with orthographic projection (no perspective, like an old isometric game) which can be toggled with numpad 5 or View > View Persp/Ortho from the lower menu bar.

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  #2  
Old 08-22-2015, 01:54 AM
Zaela Zaela is offline
Sarnak


Join Date: Jul 2014
Posts: 319
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Sebilis too, why not. I think the previous look at it had one of the axes flipped.

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