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#1
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#2
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Quote:
I've also had to correct the reverse twice, a warrior dandy standing as far from the mob as he could. Root is great for controlling combat vs. low blues, so strange to me that more people don't take advantage of it.
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crabby old man playing 4000 year old goblin sim
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#3
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I emphatically hate when people root things that I'm fighting. As a consequence I hardly used Root on my Paladin except as crowd control. Folks who aren't annoyed by Root as I am often report satisfactory service from the root-as-aggro tactic. It's just a different means of achieving the same goal. Do what you have fun doing.
Normally I kept up Flash of Light, two stuns, Root, and a heal spell, with a few discretionary slots left over. Some Paladins elect to keep Divine Aura memorized at all times. Velious doesn't really change much except high-level Paladins might elect to keep the heal over time memorized once it comes available. Most of the Paladin's spellbook consists either of buffs or situational spells. Danth | ||
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